Vacation America

  • Look out WalleyWorld, here comes the cousin Eddie of all pinballs!

Reviewer
Rudy
9Ball
Drac
Buzz
Doc
Jimbo
Total
Art: Backglass
4
5
5
6
   
5
Art: Playfield
1.5
4
4
5
   
3.5
Sound
1
3
1.5
3
   
2.25
Playfield Design
2
4
2.5
4
   
3.25
Rules
1.5
1
0.05
2
   
1
Longevity
1.5
1
0.5
1
   
1
           
2.67

Faris does the backglass art. Although I respect his art, the theme ripoff from the National Lampoon's "Vacation" version hardly makes it original. Is that Christie Brinkley? Not! I only add points for the backglass interactive map.
This game takes playfield technology from the 70's, and scoring display technology from the 80's into a turn of the century home-use flop. The funny original 'R' Rated movie turns into boring free pre-screening of a 'G' movie nearly 20 years beyond the original. There is no connection, no game flow, no dots. This is the 'Roy Clark' of the 00's. Avoid it unless you want an expensive place to dry a sweater.

It's a pinball? Infra-red LED's replacing standard micro switches is an interesting feature.
Game rules have about as much depth as a mud puddle! Granted it was designed for the home market but??? Spell VACATION to light EB over and over and over.....(spelling VACATION takes about 30 seconds). What no bonus collect? Spend time building up your bonus and multipliers so you can enjoy NOT collecting it in the outhole! Paul Faris art is not bad but I think they hired the same guy that did the first run of Monopoly flyers! The art transfer on the PF, Cabinet & BG is mega-grainy-blurry (TM). If they are going to rip off the original Vacation movie either cough up the bucks to license the original characters or call it something different like Vascectomy America! I'm sorry but that POS SUV on the BG doesn't hold a candle to the original Metallic Pea Wagon Queen Family Truckster!

One player game only??? I think they could have spared a few extra dollars and programmed 3 more players in. Probably used up all the memory with that HUGE bonus collect file! No High Score To Date? A 1977 Bally Freedom had a High Score To Date! I can see their point in not having one due to the game being factory set on "infinite extra ball play" mode making high scores basically worthless. After playing this game you are longing to go play a Bally home model of Capt. Fantastic or Wizard so you can actually collect your bonus! Not sure if you get an award for completing the map due to falling asleep somewhere in Yosemite...

Better than X-Piles. Makes a great boat anchor and/or X-Mas gift for The Storm or John Shields. Has strong flippers.
Huge EB flaw, where if you collect the extra ball and then get back into multiball during the same ball, the EB is taken away after the multiball and is again lit at the captive ball (this error was exposed after just 2 minutes of play -- I can only imagine the sorts of errors one would encounter after several days of play). Very clunky feel with a horrific ruleset. the rules were so absurd that the comedic value of them warranted a non-zero
Home sale pinball is a great Idea. Flippers actually seem stronger than the New Stern games.
I guess the best way to compare this game is to Capcoms Breakshot. But where Breakshot had drop targets, flow, 3rd flipper and a neat original toy VA has... NOT MUCH! I hate to rate a game so low from a new company tappin a new market but come on! I have seen battery operated pinballs with better shots and rules. The display becomes unreadable when the scores get high due to no comma's. No bonus count, Getting multiball subtracts extra balls, no 2 player. Center loop often sends the ball SDTM. This game was just a total waste of a good idea. For $2k you can buy 2 nicely refurbished older games.

 


 

Game: Viper       

Designer: Stevie Wonder

MFG SEGA 97

Reviewer: Rudy   8Ball     Drac Buzz    Total
Art-Backglass  4  5  4.5    4.5
Art-Playfield/Cabinet  1  4.5  5    3.5
Sound  2  4  4    3.5
Rules  2  5  2    3
Playfield Design  2  4  4    3.5
Replayability/Longevity  1  4.5  3    3
Total Score            3.5

 

Pluses:

     Rudy: you can cancel your workout at the gym so you can throw this
thing around

     8Ball: Cool effect when playing in the dark which applies to about 5% of
all locations.

     Drac: keep shooting for multiball

     Buzz: never played one, guess im lucky :)

Minuses:

     Rudy: Sega inconsistent flipper powers, glow balls start to look more
like dust bunnies

     8Ball: 

     Drac:I'd give it a 1 if it didn't have colored
 little balls Glow balls turn into "black balls" in a matter of days. A made
lock shot sticks at least 20% of the time. PF art is bland

     Buzz: hey, thats my joust playfield!

 

Game:  Whirlwind

Designer:Pat Lawlor

MFG:WMS

 

Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass 8 8.5 9.5 9.5 9
Art-Playfield/Cabinet 8 8.5 7 10 8.5
Sound 8 9 8 9 8.5
Rules 7.5 9.5 8 9.5 8.5
Playfield Design 8 9.5 8.5 10 9
Replayability/Longevity 8 9 8.5 9 8.5
Total Score         8.75

Pluses:

     Rudy: Possible sweeping skill shot of the drop targets. Spinning disks add
another variable. Multiballs get tougher after your first one. Jackpot shot
is tough, but very rewarding. Fun game.

     8Ball: Excellent pin with great flow, sounds and lamp effects. Awesome
rules keeps players coming back for more!
The spinning discs are a cool feature and the blower fan keeps you cool
on hot days. Setting up the million plus shot and nailing it over & over
is a rush. Completing the Mega door bonus feature has a cool effect.
Alley pass to the right in-lane to re-light the cellar door value lamp
for a few seconds, then nail it!
For the skill shot rather than plunging the ball into the drop targets
do a light plunge to the lower right flipper and clean all 3 targets
with one shot!

     Drac: :Playing it is a great way to cool off on a hot summer day. Very
enjoyable multiball shots and multiball rules.

     Buzz: One of the greatest playfield designs to date. First 3 way combo and
one of the hardest. Million Plus idea was brilliant at the time and always made
you feel like you could do better the next time. Quick MB combinable with regular
MB for major points. 6 jet bumpers and playfield still has great flow.

Minuses:

     Rudy: Everybody underground now! No wait, that's a different game that
blows.

     8Ball: Nailing the spinner results in only 2-3 revolutions on a good
day. Not a very fun pin to play with a weak upper right flipper.

     Drac: Lots of tweaking required on most examples to get upper right
flipper adjusted correctly to make side ramp (i.e. small sweet spot area on
flipper) shot at a reasonable difficulty level

     Buzz: None really, couple of worthless cellar awards but otherwise solid.

 

 

Game: Whitewater

Designer: Dennis Nordman

MFG: Williams

 

   Simpsons Equivalent: Professor Frink

The overly intelligent ruleset for its time.

Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass  8.5  8  7  9.5  8.25
Art-Playfield/Cabinet  7.5  8  8  10  8.5
Sound  8  9  8  10  8.75
Rules  8  8.5  8  10  8.5
Playfield Design  8.5  9  7  10  8.5
Replayability/Longevity  9  9  7.5  11  9
Total Score           8.5

Pluses:

     Rudy: Wide assortment of shots.  All are needed for Vacation Jackpot. Bigfoot's expression is funny.  Solid game

     8Ball: Great flow, sounds and smooth ramps make this pin among the best
of '92. Get 5X PF right before multiball for 5X jackpots. Backhand EB
target with right flipper or pay the price! Cool upper left ramp

     Drac: Bigfoot toy is hilarious and trying to set up 5x playfield w/ 3x
Jackpot is
very addictive. Vacation Planner is also quite creative.

     Buzz: Awesome flow! First double decker done right!( Sorry folks BK2000 sucks ass.) Heavy strategy game with the 5X. Go for 5X jackpots or 5X Wet Willies stage 1. Or if nothing else 5X multimillions and make the puppy howl. 5X jackpot scream is a rush. Multiball is unbalanced in scoring but becomes so hard to achieve after the 2nd that it evens out. 3rd best 3-way combo (behind TAF and FH) in pinball history. Different theme song for each raft. And oh that EB target. Nordmans best work.
 

Minuses:

     Rudy: Mountains often look like they were crushed by Sir Edmond
Hillary. Lock standups take a beating

     8Ball: End of ball bonus is a joke.

     Drac: 5x playfield timer is too short and Lost Mine kickout is suicidal on
many examples.

     Buzz: Lost mine is almost impossible to hit. Awarding class 6 river in Mystery sucks.

Game: Who Dunnit?

                     

Designer: Barry Ousler/ Dwight Sullivan

MFG: Bally

 

Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass  4  7  6.5  7  6
Art-Playfield/Cabinet  5  8  6  6  6.5
Sound  5  9  8.5  9  8
Rules  4  6  8.5  8  6.5
Playfield Design  6  7.5  8  7  7
Replayability/Longevity  4  7.5  7  8  6.5
Total Score          7

Pluses:

     Rudy: : slot machine is a nice touch. Can manipulate center ramp for
specific floor awards

     8Ball: With proto software jackpots do not max making multiball well
worth going for later in the game. Rapeable EB by knudging slot over and
over. Slot machine is a cool feature and integrates well with the game.
100M hurry up fun to nail.

     Drac: Unforgiving outlanes keep this game challenging. Rule set is cool
because unless you're in tournament mode, there's no guarantee you'll win at
Roulette so you can win big or lose big with this strategy (at least until
you get your bonus X way up there and this requires lots of shots which
means you earned it anyway), and getting the  Roof value at 100 M is
definitely not trivial. Secret Flipper button combo for 3-D Dot-Matrix
effects.

     Buzz: Original Idea. Cool climax with the roof chase

Minuses:

     Rudy: sticky flipper syndrome. Jets need to work good, otherwise low
jackpots and can make one slot machine extra ball turn into many

     8Ball: Production Revs max jackpot at 250M or 500M making multiball
scoring out of balance compared to the 2B  Roulette potential

     Drac: If the Nudge Slot values are EBs then the challenge greatly
diminishes since it becomes too easy to earn EBs. You can buy your way to
the GC (if on factory settings) since WMS used this game as a Guinea Pig to
see if an unlimited buy-in feature would fly. Sticky flipper syndrome like
JM and other 95' WMS games.

     Buzz: Final Release sucks compared to the proto (Just like Junkyard, Same design team!)
Great tournament game with the proto's jackpot sharing, Another PAPA 7 must

Game: World Cup Soccer 

Designer: Popaduik

MFG: A-hole gambling co.

 

Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass  7  7  7  7  7
Art-Playfield/Cabinet  7.5  7.5  7  8  7.5
Sound  8  8.5  8  9  8.25
Rules  7.5  8.5  9  8  8.25
Playfield Design  6.5  8.5  9  8  8
Replayability/Longevity  7  8.5  8.5  9  8.25
Total Score           8

Pluses:

     Rudy: cool use of magnet for ball lock. I like to see myself when playing
'where's striker'. Spinning soccer ball can impart some mean ball spin.

     8Ball: Ultra smooth ramps with excellent PF layout. Great sound package
if you can handle "GOOOOAL!!" being yelled at you repeatedly. Race
against the clock final mode is exciting to play.

     Drac: squeezing the ball past the goalie when in motion is cool as is
> center magna-save feature. Very entertaining final mode where you try and
> score more goals than Germany. Challenging and very satisfying center
> scoop shot (especially when shot from right flipper for a backhand).
> Unlimited kickback feature is great (via random Striker award).

     Buzz: Popaduiks best game by FAR. Great programming, especially hit the goalie

Minuses:

     Rudy: TV award/Final Draw shot a little tight for average Joe. 
Unsuccessful shot up left ramp = drain about 75% of the time.  Magnet
over left flipper hardly ever used

     8Ball: Magna goal save pretty much worthless

     Drac: Not the deepest rule set in the world so gets a bit repetitious
> when you keep trying to start multiball or complete cities for the final
> mode. Striker mode is unplayable since the machine tries to goad you into
> draining by forcing you to hit little stand-up targets in order to find
> Striker.

     Buzz: Playfield ripped off from Striker Xtreme, oh wait thats backwards...
This game is the first in the "Dumbining" of pinball which features basic rulesets
as to not confuse the typical moron.

 

 
Home
 
Reviewed 6/26//06
     
Reviewer Ratings
 
World Poker Tour
 
Category
 
Art Backglass
3.25  
5.5
7
1
-1
4
   
Art Playfield
7  
7
7.5
8
5
7
   
Sound
7.25  
7
8
7.5
6.5
7
   
Playfield
8.25  
8.5
8
7.5
9
8
   
Rules
8.5  
8
10
8.5
9
7.5
   
Longevity
7.75  
8
8.5
6.5
9
7
   
Total
7    
   

Stern, 2006

Difficulty 3/3

       

 

Pros:

  1. Joins Simpsons and Lord of the Rings as the Deepest Pinball Games Ever Created genre
  2. Love all the drop targets for both aesthetic reasons and game rule purpose
  3. Playfield artwork is nice and bright
  4. Rules for the Poker Corner modes are very innovative and refreshing.  With disappearing shots and integrating the dot matrix display with specific modes, definitely paves the way for future game modes.
  5. The multiballs also have a unique personality to differentiate themselves.
  6. The upper playfield offers the novice player a lot more action compared to other games.  Also the Ace-in-the-Hole makes great sounds while trying to lock, re-lock, release, repeat…oh wait, that will be for the cons J

 

Cons:

    • Joins Simpsons and Lord of the Rings as the Deepest Pinball Games Ever Created genre.  While we see this as a pro, the execution is terrible in terms of informing a player of what they need to do!!  It would be nice to have clear objectives in front of you similar to even Sopranos instead of having to scroll through the status report.
    • Also, if and when you reach the summit, the Keefer Invitational, there is absolutely no explanation of how to start the damn thing!
    • While Ace-in-the-Hole is a neat little toy on the game, it is all you do.  It really feels like going to work when playing this.  Similar to Simpsons, you always go for a multiball (couch/AITH) and then you complete other objectives during that time.
    • A big complaint is the flipper strength and how dependent the playfield is on nice strong shots.  If a game does not have strong enough flippers to get to the upper playfield, then forget it, it’s not even worth playing.



    While WPT has it's share of tells and hands out some bad beats, Steve Ritchie and Keith Johnson have teamed to create a poker themed pinball machine that will have players on location reaching for their stacks of quarters and going "all in".    With  new "O.S." in tow, (Thanks for the years of  hard work Lyman Sheats Jr.) Stern games are able to handle -even more- code from some of our favorite keyboard ninjas as well as other impressive improvements.

    Sterns WPT reminds me of a modern day Centaur from Bally in 1981. You have many options on ways to add balls. Not only can you add balls in many ways, but holding balls and having absolute control of the balls on the playfield can separate the amateurs from the pros. WPT is a total *control* game. Holding balls on flippers is the best way to achieve monster scores.

    Regardless of what I say here, I will own a WPT. I love the game. I find it very fun and challenging with great longevity. I think Steve Ritchie and Keith Johnson should be commended for their awesome work on the game. If this game had better artwork, I feel it would have been close to perfect. When it first hit locations local to me, there were people waiting 10 deep to play it for weeks. I put well over 100 hours of play on the machine in the first month it was out and I never got  tired of playing it. Congratulations to Stern, the KING, and Keefer on a job well done and I look forward to Steve and Keefer working together again.
                                   
    PLUSES:
    Up-post design on the ramps. Thank goodness these were put into the design. The KING was really thinking when he did this considering poker, as well as pinball, take considerable thought, skill, and strategy. Keefer made excellent use of them with just enough time to gather your thoughts and composure. A player who takes the time to learn the strategies, skills, and potential of  WPT (when played correctly) will certainly be grateful. While I have played poker for years, it is nice to have a few seconds to consider the hand you are developing, what hands are achievable, if you want to build side-pots or end the hand, start a mode, or choose to light a 3X lens in the return lane to get maximum points on a shot or save it for a shot down the road that may prove to be even more valuable. There are so many things to consider and the ball stopping really turns the game into a chess match of  "man vs machine". If you are a checkers person, Keefer added a "disable" option that will let you turn the posts off so the ball won't stop and you can slap away feely without a care in the world. Now who says Stern isn't compassionate for the "slappys" of our great sport?

    16 drop targets. Whoa momma! Thank you Steve Ritchie for bringing back the drop target in all of it's glory. With the mix of rules during regular game play, modes, and multiballs, Keefer really uses the drops every way humanly possible. It is possible to sweep 4 drops in one shot and hit all three banks of drops from either flipper.

    Ace-In-The-Hole. How cool is it to have a chance to lock a ball before you even have a chance of losing it? Can you say "ace up your sleeve"? With a SWASS design and great code, this feature is the center point of WPT. It is too bad we couldn't first see this in Elvis as it was first meant to appear in that game as the "jailhouse".

    Extra touches. Stickers on drop targets and metal scoops really help pull the appearance of WPT together. Also, the text on the back panel plastic is a welcomed addition. While Stern still needs to get rulesets written and near completion *BEFORE* final artwork is finished to help explain rules to the players a little better, they are doing a better job with every effort.

    Speech calls on hole cards. Excellent job on the speech calls of Mike Sexton calling out what your hole cards are. I feel like I am sitting at the final table.


    MINUSES:
    Outlanes are too forgiving from the factory. Marathon games become the norm.

    Shot to the upper playfield (saucer hole) will not stick at times.

    Sometimes when trying to collect a hurry-up from the upper playfield a made shot will not register. Annoying, considering you need that shot for some extra ball love.

    NIT-PICKING:
    A better design of the center plastic behind the 4-bank of drop targets (in the center of the pf) would have been nice for an easier swap of the center rubber, which takes an absolute beating.

    PET-PEEVE:
    Flashers on slingshots. While it not only looks like crap, it is annoying to anyone trying to have a decent outing and could be better used to make the machine beautiful instead of a cheap dog and pony trick to hinder the player.

    BEST SHOT: *tie* hitting drop targets on all 3 drop target banks witha single flip from either flipper and raping the left loop while holding ball(s) on the left flipper for sidepots!

    BEST BACKHAND: Backhanding from the right flipper the "start mode" shot.

    BIGGEST GRIPE:
    The entire art package. While artwork was never a major concern of mine personally, I still realize it is very important  to other people and it is the first thing that people see when approaching a game on location. The backglass is "the billboard" that is trying to sell the game. Unfortunately WPT has a backglass that looks hideous at best. I never thought I would root with such passion for a florescent bulb to burn out. I just feel there is no excuse for bad art. I know there are times when Stern has no control over what art gets put on their machines, and I can accept that, but I am amazed WPT would allow such a vomit-inducing likeness of Courtney Friel. Needless to say I am bitter as H E double hockey sticks that www.shanahiatt.org got jobbed and was basically kicked off the show during development of the game. I guess all I am trying to say here is that I hope Stern really takes the bull by the horns and does whatever they can to improve their final art on machines. LOTR still remains Sterns best translite art ever.

    ??????????:
    When asked on how to start WPT's wizard mode ("The Keefer Invitational") once you have it qualified,  Keith Johnson simply replied, "I'll let that remain a mystery".


     

     

    Pluses: Lot's of drop targets, stackable MB's, good dot animations & modes round out a pretty solid pin. New L.F.S. operating system is running problem free on the route other than a minor sound issue that was resolved by swapping the CPU.  1/10th the service calls on WPT compared to Nascar.
     
    Minuses:  The rules, MB's and modes are all there but something seems to be lacking and seem less fun to play them out than say LOTR or TSPP. Backglass is uuuuugly!

     

     


    Pluses: The Ruleset is very well done on this game. It's extremely enjoyable to get the 3x return lane lit and then
    hitting the 3x hurry-up to finish off a high ranking hand after you've built up the pot with the spinners
    and it's the last hand to win the tournament -- I mean it's dead-on for this theme. Nice tight shots such
    as left ramp (think Tales from the Crypt) and right-side lock shot are also terrific.

    Minuses: Since the game is designed to be appealing for the masses, this is a minor gripe: Experienced players can go
    for Ace in the Hole multiball over and over again which is a boring but somewhat effective strategy. Hopefully there
    will be a revision for tournament mode which either disables Ace in the Hole MB or makes the player have to hit the
    captive ball 100 times to start it.



    Pluses:
     Lot's of these....if you like drop targets(who doesn't?) then you'll probably like this game. Drop targets galore! And they sweep well too! Lots of DTs' with good rules associated with them!
    Upper playfield is nice too. Simple, but fun to play. Locking mech is really cool, when it works(hopefully Stern will help us here). Nice skill shot up here too!
    Great rules all around, stack anything on anything...,multiballs are fun, modes are fun and quite valuable when stacked on a multiball!
    But my favorite feature is the 3x inlanes!! What a nice feature.....so much strategy involved here! Very satisfying when you 'pop' a nice 3x award...especially multible 3x awards on the same shot!!
    The new system is a nice improvement over the old one, especially when they get all the bugs out of it.
     
    Minuses:
    Artwork could of been a lot better.....especially the backglass. I also wish the first WPT babe(SH) was still around, she would of looked better up there! ;)
    Buggy software, with no updates in sight. Hopefully Stern will be able to master their 'new system' soon!
     
    Overall I like WPT quite a bit. I suppose it's a plus that I like poker too, but it's a fun game nonetheless. Good rules, good layout and lots of drop targets, hard not to like!

     


     

     

 

 

 

Game: X-Files         

Designer: Hopefully unemployed

MFG SEGA 97

                                       aka X-Piles

Reviewer: Rudy     8Ball     Drac Buzz   Total
Art-Backglass  2  5  1.5  3  3
Art-Playfield/Cabinet  1  3  1  4  2.5
Sound  1  1  2  2  1.5
Rules  2  2  0.5  3  2
Playfield Design  3  2  2  5  3
Replayability/Longevity  2  1.5  n/a (0)  3  1.5
Total Score               2.5

Pluses:

     Rudy: you can work on your bangback skills

     8Ball: Scully's picture is on the BG & PF.

     Drac

     Buzz: Not many made thank god

Minuses:

     Rudy: bangbacks may cause sore hands

     8Ball: Some of the worst am radio quality sound in pinball. Pointless
PF design and rules. Magnet in front of file cabinet turns into a crater
after a couple of weeks on location. 99% of budget spent on license,
left $158 to spend on R&D

     Drac: I could have done the art just as well. I tend to run away at the sight of one

     Buzz: too many were made