| Game:
Revenge from Mars
Designer: Gomez MFG:Wms
|
| Reviewer: | Rudy | 9Ball | Drac | Buzz |
Total
|
| Art-Backglass | |||||
| Art-Playfield/Cabinet |
7
|
8
|
4.5
|
6
|
6.5
|
| Sound |
9
|
9
|
9
|
10
|
9.25
|
| Rules |
7
|
7.5
|
4
|
6
|
6.25
|
| Playfield Design |
7
|
8
|
5.5
|
6
|
6.5
|
| Replayability/Longevity |
7
|
7.5
|
4.5
|
4
|
5.5
|
| Total Score |
6.75
|
Pluses:
Great monitor animation plus great sound. interesting and
amusing waves with fun wizard mode. Good PF layout with decent flow with
most all shots makeable with either flipper. fun to see how far you can get
in mothership MB
Modes have funny quotes. Decent shot selection. First use
of Pinball 2000 platform
Minuses:
SOL kick out will send the ball SDTM unless adjusted correctly.
A made left ramp shot will sometimes stop 3/4 the way up and come back
SDTM. Game is monotonous. To much dead time during animation. No ball
save on earlier revisions tough on newbies.
Reviewed
5/26/04 |
Reviewer
Ratings |
||||||||
Ripleys believe it or not |
|||||||||
Catagory |
|||||||||
Art
Backglass |
6 |
9 |
8 |
8 |
8 |
8 |
|||
Art
Playfield |
7 |
9 |
6.5 |
9 |
8 |
8 |
|||
Sound |
7.5 |
9 |
7.5 |
8.5 |
8.5 |
6 |
|||
Playfield
Design |
6.5 |
9 |
6 |
9 |
8.5 |
7 |
|||
Rules/
Software |
6 |
9 |
7 |
6.5 |
8.5 |
8.5 |
|||
Longevity |
6 |
9 |
6 |
8 |
8 |
7 |
|||
Total |
Thumbs
up! |
||||||||
Stern
Pinball, 2004 |
|||||||||
Reviewer |
|||||||||
![]() |
Positives Game forces you to shoot around the playfield with the shrunken head and the two main ramps to advance to multiball, lock and to play the ‘bored’ game. Every other shot has importance during the modes/multiballs except for maybe the left orbit. You get some decent satisfaction and fanfare from collecting the Super Jackpot. There’s a little nostalgia with similar sound bites from other Lawlor games. |
||||||||
6 |
Negatives Upper right flipper is a joke. Was playing
a multiball trap and looking around for the shots and watched in amazement
as it slowly fell back down. It also doesn’t offer any type of
crisp accuracy to either of the 2 side ramps. The right ramp habittrail
feed to the left flipper over the near center of the playfield has caused
many lost balls. Sucks when a ball gets a little giddy-up/bounce and
you find a ball hitting it and slamming you right back SDTM. Vari-target
serves little or no use. Idol is OK but then again serves little purpose.
Many continent modes are similar except they require different shots
to re-qualify jackpots. Occasionally the ball gets caught in a bouncing
loop from the lower left jet bumpers up the left orbit. Sounds make
me feel like I just played Surf-N-Safari II. Did I just complete all
the Super Jackpot lights? Yes I did, and I also got the same reward
as eating a buffet. Hell, I was hungry when I sat down… |
||||||||
7 |
|||||||||
7.5 |
|||||||||
6.5 |
|||||||||
6 |
|||||||||
6 |
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|
|||||||||
![]() |
Positives two-way scoop (probably an industry 1st) is terrific
-- a ball entering the front of the scoop when lit (south w/ respect
to player) gives a helpful award for the mode (if active) or multiball
(if active) and a reward (such as a jewel) helpful in the long-term
if not active;whereas a ball entering the east side of the scoop will
give a BOZO award (a random award such as light EB) when lit,skill shot
when lit or advance BOZO when not lit. Most Williams-like feel of any
Stern game featuring great ramp flow and greater flipper consistency.
Inovative playfield design featuring a spinner on the upper side loop
(upper right flipper shot) and excellent use of pulsing magnets on Idol
and Shrunken head shots; a prize grid (like a tic-tac-toe matrix) is
also cleverly incorporated. Ruleset is deep and features stackable non-multiball
modes which can be played along with any of the multiballs such as a
multiball mode,Ripoff,or 3-lock (however multiballs are not stackable)
and so Stern finally has an offering with both good flow and a rule
depth. |
|
|||||||
9 |
Negatives Vari-Target is somewhat inconsistent: accurate hard shots can fail to send the ball into the sink hole and yet soft shots sometimes send the ball in w/ no problem -- this could have been partially offset w/ software which includes awards for just moving the vari-target without getting the ball into the sinkhole (and hopefully future ROM revs will do this). Spinners are not very consistent and hard shots can lead to few spins. |
||||||||
9 |
|||||||||
9 |
|||||||||
9 |
|||||||||
9 |
|||||||||
9 |
|||||||||
![]() |
Positives A lot of cool PF toys including the Shrunken Head, Temple
& Reader |
||||||||
8 |
Negatives Weak UR flipper & a Vari-target that desperately
needs re-designing
|
||||||||
8 |
|||||||||
8.5 |
|||||||||
8.5 |
|||||||||
8.5 |
|||||||||
8 |
|||||||||
![]() |
Positives A WHOLE lot! Ruleset is fairly deep (Its not LOTR deep
but you can yank out all the crappy modes from LOTR and it will still
be fun, whereas RBION doesn't really have any bad modes so it can get
away with being less deep.) First off the skill shot is great! And well
worth it I may add as it is a million plus everytime you nail it. Game
has some great flow and some combos including super-combos. A first
of its kind super jackpot system with 6 awards. Each Super you get collects
one of the awards (Determined by jet bumpers) and lights it. Right orbit
is backhandable which is HUGE since that is the setup shot for the super
(Imagine the super on flintstones which is a very similar shot) Vari-target
is back!!! err... more on that later. 2 spinners, 2 ramps and an interesting
bingo-type reward system on the center ramp. There can be alot of strategy
involved in trying to collect the EB or 2X playfield awards which are
the best, also availble is "lite" super jackpot, road trip
(which helps your bonus and Atlantis mode value) Special, big points.
Collect the center jewel last for a huge payoff. . The Idol over on
the left side is like a opto controled magna-flip yet doesn't seem to
send the ball to drainville to often. Each multiball features an add-a-ball
available from the believe it or not scoop. Complete all the continents
then shoot the vari-target to collect the continent bonus (All points
collected during each mode, stacked with 2X playfield this can be rewarding
to say the least!) Each mode has an objective to achieve a RIPLEYS letter
much like STTNG artifacts. Collect Ripleys to light "?" Shhhh...
here is a little secret... THIS GAME FEATURES A STERN FIRST! STANDUP
TARGETS THAT ACTUALLY REGISTER EVERY TIME!!! This game is not nearly
as clunky feeling as LOTR. Even the flipper buttons feel softer instead
of the garage door springs Stern used in the past. |
||||||||
8 |
Negatives Top flipper is a wet noodle!!! I just couldnt find any consistancy on the top flipper from any of the games I tried. Even worse with the flipper held up and the ball hitting it it will collapse it. Very bad! There is not much for the right flipper to aim for on the left side of the playfield, at least both the right ramp and orbit are backhandable. Left orbit shot is totally worthless as is the super jackpot shot when it is not lit. In fact NOTHING from the top flipper is worth aiming for unless the jackpot, super or Million Plus is lit! I find this to be an unacceptable software flaw much like Indy 500 when the jackpot is maxed and lock is not lit. This isn't your grandfathers Vari-target! If your thinking its like Safecracker then you be wrong! A truley horrible device which is really the only mechanical achilles heel on this game. Perfect shots get rejected, sometimes SDTM. the target resets after every hit so what the point was in putting in a Vari-target is beyond me. For some reason I just get annoyed as hell from a ball that doesn't quite make the loop orbit then trickles down towards the outlane. Ball never seems to go out the right side jet exit. Hope you don't mind the ghost from RCT re-incarnated as a shrunken head. I guess I just dont get it, what Pat and company are trying to achieve at times. While in my opinion this is his best game at Stern, certain things just seem to be omitted on purpose. Atlantis mode is a confusing mess, jets are pretty much useless, some of the bozo awards are so lame you scratch your head. 100K for a super combo? woohoo! No reward for completing all supers? woohoo! Enough specials already!
|
||||||||
9 |
|||||||||
8.5 |
|||||||||
9 |
|||||||||
6.5 |
|||||||||
8 |
|||||||||
![]() |
Positives Return of the vari-target. |
||||||||
8 |
Negatives Left side of the playfield is too empty
(loop just feeds around to |
||||||||
6.5 |
|||||||||
7.5 |
|||||||||
6 |
|||||||||
7 |
|||||||||
6 |
|||||||||
![]() |
Positives One of the better Lawlor games we have seen in a while....good
rules too. |
||||||||
8 |
Negatives Not a lot to shoot for from the right flipper. A ball
through the bumper area should score something. Overall: A pretty solid game........nice to see a Lawlor game with deep rules, along with good novice rules.
|
||||||||
8 |
|||||||||
6 |
|||||||||
7 |
|||||||||
8.5 |
|||||||||
7 |
|||||||||
| Game: Riverboat Gambler
Designer: MFG: WMS
|
| |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 7 | 8.5 | 6 | 7 | |
| Art-Playfield/Cabinet | 7.5 | 8.5 | 6.5 | 7.5 | |
| Sound | 6.5 | 8 | 5 | 6.5 | |
| Rules | 6.5 | 8.5 | 7 | 7.5 | |
| Playfield Design | 6.5 | 9.5 | 7.5 | 8 | |
| Replayability/Longevity | 6.5 | 9.5 | 7 | 7.5 | |
| Total Score | 7.5 |
Pluses:
Rudy: Since gambling requires some degree of luck,
so does guessing
the right colors on the roulette wheel for bigger scores. Tough skill
shot
8Ball: Deep ruleset and solid PF layout make this
pin a sleeper.
Excellent skill shot and features make this a fun pin.
Definitely a strategy oriented game.
Keep hiting "21" target during MB to build chips fast (bust target
inactive during MB).
Smooth ramps.
Interesting "second chance" extra ball feature.
Drac: Uncertainty of roulette wheel jackpot adds suspense
and keeps
things interesting.
Buzz: never played one.
Minuses:
Rudy: another one shot game, but getting lucky on
the wheel
gives you some desire to come back.
8Ball: You want to strangle the dude singing "ridin'
on that
riverboat" after a while.
Drac: Should subtract points from your score if you
lose roulette spin but
doesn't -- making it a no brainer to keep shooting the left ramp to get the
roulette spin for potential jackpot.
Buzz:
| Game: Road Show
Designer: Red Button MFG: Williams
|
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 8 | 8 | 7 | 8 | 8 |
| Art-Playfield/Cabinet | 8 | 8 | 6 | 8 | 7.5 |
| Sound | 9 | 8 | 7 | 8 | 8 |
| Rules | 8.5 | 7.5 | 8 | 5 | 7.25 |
| Playfield Design | 8 | 8 | 9 | 10 | 8.5 |
| Replayability/Longevity | 8 | 7.5 | 9 | 6 | 7.5 |
| Total Score | 8 |
Pluses:
Rudy: Red & Ted quotes are good. Simple ruleset
with need to get to the
west coast, but the fun is in getting there. Game has lots of shots
8Ball: -Great speech quotes and sound. Good PF layout
with a lot of shot
variety.
Love that shaker motor on a tile floor!
Smooth ramp shots.
Drac: Very satisfying ramp shots, especially the right
ramp which requires
> the player to squeeze the ball through the bumpers (kind of like Congo).
> Funny sound bites from Red and Ted. Lots of items to collect for each city
> as well as bonus items like gold pinball
Buzz: Great playfield design. Good skill shot
Minuses:
Rudy: None (How can Rudy say anything bad against talking heads?)
8Ball: Software could use some tweaking.
Drac: Once in a mode, multiball is inaccesible (and
vice-versa). Buy-in
> feature is too liberal, allowing the player to buy-in indefinitely until
> you get to the last city (Las Vegas,Seattle or San Francisco) on factory
> settings.
Buzz: Bad Software ruins great playfield. The left plunger in incredibly inaccurate. You are punished with country music for achieving a jackpot! This game, is by no means bad but lacks the L.E.D. charm from previous Pat Lawlor games.
| Game: Robocop
Designer: MFG: DE Street sign equivalent:
|
TPS: Introducing the worlds first electronic paperweight. Robocop sets
new standards in the crappy art department. If you want this pin as a
home game stuff it in the basement or garage to keep it out of sight.
Better yet stuff it back into the box and apply a Monster Bash front cabinet
decal to it. That way when friends come over they'll be in awe of your
NIB MB that you dont dare take out for them. Rule depth is nonexistant
and sound/speech is dull even though it's pre-BSMT. Can't recommend it
as a good home pin because of the lack of rule depth and non challenging
gameplay. The patented WWWT(TM) (what were we thinking) scoring that rolls
to zero at 10,000,000 points (about 5 minutes of game play) when they
just introduced a new 16 digit score display! Middle yellow targets often
broken off making multiball a challenge. Playfield is usually mylared
and has very little wear. If you can find one cheap buy it for parts,
use the backglass for skeet practice. **Click HERE
to hear actual sound clip from 2 Robocop owners** |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 4.5 | 0.5 | 4 | 1 | 2.5 |
| Art-Playfield/Cabinet | 3 | 4 | 4 | 3 | 3.5 |
| Sound | 3 | 3 | 1.5 | 4 | 3 |
| Rules | 4 | 3 | 1 | 2 | 2.5 |
| Playfield Design | 3.5 | 3 | 3 | 3 | 3 |
| Replayability/Longevity | 3 | 3 | 1 | 3 | 2.5 |
| Total Score | 3 |
Pluses:
Rudy: Again, it's been a long time, but this one turned
out to be pretty
dull.
8Ball: Huh?
Drac: Easy to win credits on
Buzz: Game of the show at expo 2000...
Minuses:
Rudy:
8Ball: Another pile from DE. Supershallow(TM) rule
set and one of the
worst backglasses in history round out this bomb. Nice software touch:
Incorporate a new 16 digit display and program the score to roll to 0 at
10 million points, which takes about 5 minutes to achieve.
Drac: Very limited rule set and scores way to high for a 10,000,000 ceiling
Buzz: It was the only game there!
| Game: Rocky and Bullwinkle
Designer: MFG: DE
|
| |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 7 | 9.5 | 4 | 7 | 7 |
| Art-Playfield/Cabinet | 6 | 8.5 | 6 | 7 | 7 |
| Sound | 4 | 8.5 | 5 | 8 | 6.5 |
| Rules | 5.5 | 8 | 8 | 8 | 7.25 |
| Playfield Design | 6 | 8 | 7 | 8 | 7.25 |
| Replayability/Longevity | 4 | 8 | 7 | 7 | 6.5 |
| Total Score | 7 |
Pluses:
Rudy: fairly well integrated with the cartoon series
8Ball: A very good effort from Data East. Good PF
flow along with very
good art, sound and rule set make for a fun pin
Drac: Way-back and Tri-ball are fun modes. Sound bites
are funny. Very
decent effort from Data East.
Buzz: Fun game for a DE. Cool triball intro. Good depth.
Minuses:
Rudy: Hey Rocky, watch me try to pull busted plastics out of my hat!
8Ball: Jets often dead. lite JP and 2X JP shot often
does not stick.
Save nell saw never works.
Drac: Software bug where if you immediately shoot
the ball up the left
ramp after just starting "Tri-ball" (while Rocky is flying around)
it won't
give you the jackpot.
|
Game: Roller Coaster Tycoon : Halloween review
Designer: Pin Licious Design MFG: Stern lecture plumbing
|
| Reviewer: | cRudy | blackBall | Drabula | Buzzard | Total |
| Art-Backglass |
6
|
8
|
8.5
|
8
|
7.5 |
| Art-Playfield/Cabinet |
8
|
9
|
8.5
|
9
|
8.75 |
| Sound |
5
|
6.5
|
7.5
|
3
|
5.5 |
| Rules |
5.5
|
8
|
6.5
|
6
|
6 |
| Playfield Design |
6.5
|
8
|
7.5
|
9
|
7.75 |
| Replayability/Longevity |
6
|
8
|
7.5
|
7
|
7.25 |
| Total Score | 7.25 |
Pluses:
Rudy: lots of wire forms which make the ball seem
to go about everywhere.
Chance to play tournament version (it's more fun to compete!).
8Ball: Nice art package and you gotta love those yellow,
blue & red
coaster tracks. If you own the game the troll is easy to remove to toss
in the park trash can. Nice to see more drop targets
Drac: Original mode start method which involves clearing
the 3-bank of drop
targets with the ball and then shooting it through and around to the
backside of the upper right drop target. Power Ride is a fun mode which can
be lucrative if played skillfully.
Buzz: Nice playfield layout with an original left
side shot rather than the
standard orbit. Powerride mode ranks as one of the best modes in years.
Minuses:
Rudy: game has a bunch of meaningless area. Rollovers:
where's the
'C' lane? Bonus X's are meaningless except for 6x EB. EAT targets:
Sushi! Modes have Dunk, then Super Dunk (boring to Super boring).
Better finish your multiball set up before park tycoon. Tycoon resets your
coasters and guests. Boo target makes you go boo/hiss when ball doesn't
make the hairpin turn on the center ramp.
8Ball:
Drac: Relatively recent software contains bugs such
as loss of lock memory
after playing the wizard mode and a dead-end bug where you cannot lock any
balls if you don't shoot the first lit set of ride lights to qualify the
lock (occurs after the second multiball) and instead shoot (and complete) a
set of ride lights qualified by clearing the 3-bank of drop targets. Lack of
progression of jackpot values within a multiball and having to start over on
guests also hurt the game. Apparently Pat has decided that keeping the top
1/100 of a percent of pinball players in check is worth affecting all the
players below this percentile from enjoying a progressive ruleset
Buzz: Besides Powerride the other modes may as well
be called:
*Timeout the dummy
*Super Timeout
*Spin, Bump 'n' Timeout
*Dancin standups which rarely register
*Toss your flippers up and hold the ball for 30 seconds
*Boo ( Igotta time this mode out before im) Back ( timing out other modes )Time
PLD seems to have trouble coming up with balanced rulesets to go with the great
playfield layouts. the only mode you dont time out is the tycoon mode in which
you
dont have time to time anything out! Jackpots dont increment, patrons reset,
bonus
is worthless, ramps reject the ball, top flipper is as strong as a wet noodle,
R&D & EAT
targets become useless after awhile, spin n bump not worth aiming for. Despite
all these
problems the game is still enjoyable but not as polished as monopoly. Chris
Granner's
worst effort by far.
| Game: Rollergames
Designer: Steve Richie MFG: WMS Street sign equivalent:
|
| |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 5.5 | 4 | 5 | 3 | 4.5 |
| Art-Playfield/Cabinet | 6 | 4 | 5.5 | 3 | 4.5 |
| Sound | 6.5 | 5.5 | 6 | 2 | 5 |
| Rules | 6.5 | 7 | 4.5 | 4 | 5.5 |
| Playfield Design | 7 | 7.5 | 7 | 4 | 6.5 |
| Replayability/Longevity | 5.5 | 6 | 5 | 3 | 5 |
| Total Score | 5 |
Pluses:
Rudy: It's a decent playing game but can grow tiresome.
Magnet by
upper right flipper takes a little getting used to, but mostly does
it's job
8Ball: Good PF design has decent flow.
Drac: "Don't Flip .... Flip" feature is pretty cool
Buzz: It wasnt released as High speed 2
Minuses:
Rudy: : I like S. Ritchie's games, but this one misses
the
flow aspect.
8Ball: Butt-ugly cab/PF art, annoying sounds.
Drac: Steve Ritchie's worst game -- game lacks flow and rule depth.
Buzz: What a pile, complete with advertising on the speaker panel. Annoying ass music.
Good luck finding one that actually locks the balls. The NO FEAR of 1990
Game: Royal Rumble
Designer: Perennial Pinball Expo Prize MFG:DE Star Trek equivalent:
|
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 4.5 | 2 | 4 | 4 | 3.5 |
| Art-Playfield/Cabinet | 5 | 2 | 4 | 4 | 3.75 |
| Sound | 1 | 0 | 3 | 4 | 2 |
| Rules | 2.5 | 4 | 4 | 5 | 4 |
| Playfield Design | 4.5 | 4 | 5.5 | 6 | 5 |
| Replayability/Longevity | 2.5 | 3 | 4 | 5 | 3.5 |
| Total Score | 3.5 |
Pluses:
Rudy: I think the undertaker shot is relatively amusing
8Ball: N/A
Drac: Giving this game away as an Expo A division
prize 2 years straight resulted in Pacak
> giving away better prizes for A division winner at future Expo events
> after numerous player complaints.
Buzz: NO! no!... OH NOOOOOOOOO!
Minuses:
Rudy: rather have a Rain Man grandfather clock saying
HooWahh every
hour than hearing HeeYahh every ball on WWF
8Ball: Some of the most obnoxious sounds in pinball.
The most insulting
1st place prize in tournament history!
Drac: You can just hit the ball up to the upper playfield
and play
> forever.
Buzz: Jim Belsitos favorite game. Total kids game. Good for parts if you win one at this years expo