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Reviewed
9/1/05 |
Reviewer
Ratings |
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Nascar |
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Category |
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Art
Backglass |
7 |
6.5 |
8 |
8 |
7 |
8 |
6 |
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Art
Playfield |
7 |
7.5 |
8 |
9 |
8 |
8 |
6 |
||
Sound |
6 |
7 |
6 |
2 |
8 |
8 |
6.5 |
||
Playfield
|
8 |
7.5 |
8.5 |
7.5 |
7.5 |
9 |
7.5 |
||
Rules |
7.5 |
7 |
6.5 |
9 |
8 |
7.5 |
7 |
||
Longevity |
6 |
7 |
7 |
8.5 |
8 |
9 |
7.5 |
||
Total |
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Stern,
2005 |
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Pros
Cons
Pluses 1) A welcome change in playfield design from Lawlor. Minuses
plus: Race Track has a pretty good effect and fits the theme well. Yellow LEDs on the pace car in the center light up when certain features are attained and have a super bright flasher effect. Also has LEDs in the pop bumpers. Super smooth right ramp shot. Left ramp can either enter the Hauler or deflect back to pit road via hitting a spinning car. Nice having to complete a set of drop targets for special awards, the bottom of which is very tight from the lower left flipper. Game tested played very fast with white playfield and red flipper rubbers. You can lock in increasing base jackpot awards via captive ball during multiball. Has a secret ball lock enabled by left flipper after locking first ball. minus: Infield Party and Super Party is just a little too much with the single whooping sound effects. It sounds a lot like Doh Frenzy from TSPP but they all sound so much the same and I couldn’t imagine being at a party with whoops all at the same pitch… Kind of nit picking there but having some light hearted speech calls going during those modes would have been better. Test Car does its job. Bang on it a couple of times, raise the scoop, shoot the scoop, enter mode. Multiball music may make Sammy purists cringe. Scanner always seems to be lit and there’s really no reason to shoot at it except for collecting CHAMP1. Overall. The game excels at what it’s supposed to do. Attract
new players who are familiar with the popular NASCAR theme while giving
them a pretty good chance to bang on the Test Car and watch the ball
loop around the Track. Game isn’t incredibly deep but very good
points can be made with multiball, victory laps and scoring CHAMP1.
Found it to be a fun experience. Just needs a little more depth considering
long ball times coupled with endless extra balls justifying it.
Pluses: First, the ratings above are *after* the
necessary fixes to the game have been made. Very smooth orbits and
ramps plus backhanding the drop targets or right ramp with the right
flipper on a hard left Scanner kickout is a blast. Left ramp easily
makeable with the left flipper. Locking in the jackpot value when
a ball is on the track by hitting the captive ball is a cool feature.
The drop targets really play an important role in this game which
I like a lot. Very cool use of magnets to propel the balls around
the track. Cabinet and backglass artwork is nice and bright and the
playfield lighting is bright enough for even a blasted bar player
to see. Sound is good especially if it's turned up loud. Bonus can
be a major factor (I collected a 187M bonus count at the end of a
ball) Both "Wizard" modes are fun to play and not too difficult
to achieve. Scoring appears to be well balanced although I didn't
try to "Milk" any modes or shots. Spinners are always a
welcome sight. Wow, a game that has fun modes you actually want to
play and not "time out'. The best PLD Stern pin to date IMHO.
I might be going out on a limb with the "8" for Longevity
because the game might tear itself apart over time (ie: the Race Track
turns into a "Canoe" Track , we'll see. The license will
always be strong as long as the are Rednecks out there!
Pluses:The ramps on this game flow very well and there's
lots of post Minuses:Pat (or someone @ PLD) decided to move Town
Square up to the top
Pluses: Air-Nascar is a pretty fun
little game, best PLD game yet. Wow, a PLD game without crippled software!
A major improvement from PLD's previous high score formula:
What is great about this game are the use of drop targets and fun modes. For so many years we have been tormented by mode based games where the modes are simply shoot the flashing arrows for X amount of seconds. While Air-Nascar has a few of these it does have alot of original modes that are just plain fun, as well as fun multiballs. The playfield itself is pretty lame, but it is in your face (Unless you are unfortunate enough to get the ball in the never-ending jet area) Drop targets are challenging as well as rewarding. Spinners are always fun, artwork is bright and cheery. Should draw the casual player as well as veterans with its fun modes & MB's. Minuses: Airballs aplenty! Pretty sad when the ball is hitting the bottom of the habitrail from the flippers. Manual plunger just plain sucks. Sound package rivals that of my atari 800 emulating sampled sound effects from Surfin Safari " Threeeeeeeeeee Miiiiiiiiiiiiiiilion!" Sound test is comprised of screeching tires and Roseanne Barr belching out "I can't drive 55". Super party sounds like Doh-frenzy from TSPP with Daffy Duck "Hooting". Sometimes Champ1 mode never ends and just gets old. I have noticed at times the novice player has no idea what to shoot to lite "Lite Race Letter" since the drops have no indication of doing so. It is nice to see PLD try a different layout. even though it is a fan layout... or what I call a "Coriale Fan Layout" with the right loop and ramp flip-flopped, I really liked Pats old style layouts. If these rules and theme AND SOUND where applied to the ripleys game it too would have been alot of fun.
Pluses:
|
| Game: No Fear
Designer: Steve Ritchie MFG: Williams
|
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 6 | 8 | 7 | 8 | 7.5 |
| Art-Playfield/Cabinet | 7.5 | 8.5 | 8 | 7 | 8 |
| Sound | 7 | 8.5 | 8 | 10 | 8.5 |
| Rules | 5 | 8 | 5 | 8 | 6.5 |
| Playfield Design | 7 | 7.5 | 7 | 5 | 7 |
| Replayability/Longevity | 6 | 7.5 | 5.5 | 6 | 6.5 |
| Total Score | 7.5 |
Pluses:
Rudy: has a talking taunting skull on the playfield. fast playing game
8Ball: Superfast tight playfield forces you to make
accurate shots. If
you like to flail this game will eat you alive, eg: post shot
death-o-rama. A perfect pin for Clay Dubofsky! Hold 1 ball on left
flipper and keep nailing cycle jumps during Meet Your Maker for big
points. Great sound for jackpots
Drac: Fast-flow, and fun upper-playfield jackpot/jump
shots using upper
playfield flipper.
Buzz: Jump is awesome. "AGAIN!"
Minuses:
Rudy: modes aren't necessarily worthless, but getting
to No Limits and
ultimately Meet Your Maker makes finishing the modes less important
8Ball: Right outlane can be extremely unforgiving
Drac: All the points are on Meet Your Maker so just
time out all the other
modes. Repetitious boring rule set -- Steve Richie's worst game. Sticky
Flipper Syndrome.
Buzz: Rest of playfield is bland. Feels like there should be a flipper under the top one
Designer: Pat Lawlor MFG: WMS
|
| |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 9 | 8 | 9 | 8 | 8.5 |
| Art-Playfield/Cabinet | 8 | 7 | 10 | 9 | 8.5 |
| Sound | 9 | 8 | 10 | 9 | 9 |
| Rules | 8 | 7.75 | 9 | 7 | 8 |
| Playfield Design | 8 | 7.5 | 9.5 | 9 | 8.5 |
| Replayability/Longevity | 9 | 8 | 10 | 8.5 | 9 |
| Total Score | 8.5 |
Pluses: innovative hole in one shot (HIO)
taunting gophers
grabber spinner
simple game layout but
smooth repeatable shots
great game if leveled
and properly working
Good flow and fast playfield mix
for a challenging pin.
love the light-hearted zany art.
Minuses: slam ramp configuration/angle may make HIO/SJ shot nearly
impossible
gopher ramps tend to break not allowing
ball locks (ramp won't reset up)
A clean shot to a lock shot
often does not stay in. Some mode
scoring a little uneven.
I don't like ripoff but everything
else is great
Repetitive ramp shot gets old