Pinballreviews.com: Mini Review

Bally Aladdin's Castle

Backglass - 9.5
Playfield - 9.0
Cabinet Art - 7.0
Playfield Art - 8.0
Rules - 9.0
Longevity - 9.0

TOTAL: 8.75

2 player, Bally EM classic. Great backglass with typical mid 70's adornments. Rollover
king with unique Aladdins Alley feature. One of the few Bally EM's with scissor flippers.

Rules: A-B-C-D upper lanes. Light A-B to max spinner at 100, and light outlanes to collect
current Aladdins Alley value. Light C-D for double bonus. Light A-B-C-D to collect extra
ball. Shot Aladdins Alley for 500-1000-2000-3000-4000-5000 and special. Bonus maxes at
15,000. Upper pops score 100, bull-eyes targets advance bonus. Rollovers (4 top
and 4 bottom) lit with corresponding A-B-C-D lanes also advance bonus when hit.

Strategy: From left flipper shot spinner to get ball up to the upper rollovers and A-B-C-D
lanes. Careful nudging here should get you the lane you need. Try to get lanes in either
A-B orC-D pairs to light features. C-D is more important initially, for double bonus. Upper
pops could, and will, yield A,B,C or D hits and more bonus advances. From right flipper shoot
Aladdins Alley. Try to max it at 5k, which is a huge amount on a game with a 72k
replay (3 ball settings). Once Alley value is maxed, flipper pass from left to right.
Let ball roll down to the lower scissor flipper (more control on Alley shot). Balls
returning from Alley can usually be bumped passed from left to right. Otherwise, try to
nail spinner on a fly, or drop catch, if a lane is needed for a feature.

Conclusion: Great shots from both sides with spinner/upper lanes and Aladdins Alley. Nudge,
nudge, nudge maxing your lane and rollover hits is extremely important. Careful ball control
will easily let you roll this game.