Game: Jackbot      

Designer: Barry Ousler

MFG: Williams

 

Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass  7  8  8  8  8
Art-Playfield/Cabinet  6  7  7  7  7
Sound  7.5  8  8  6  7.5
Rules  6  8  9  9  8
Playfield Design  6  6  9  8  7.5
Replayability/Longevity  7  8  9  7  8.5
Total Score           8 

Pluses:

     Rudy: good rehash of Pinbot design with new set of rules.  Allows
cheating

     8Ball: Good sequel to Pinbot with excellent Ted Estes software. How
greedy can you get at Casino Run? A fun pin when working correctly

     Drac: Casino Run is a great feature w/ its unpredictibility and
potential for big scores, EBs and specials. Excellent rules
      using the Pinbot layout.

     Buzz: Pinball and gambling, a perfect combo

Minuses:

     Rudy: cheating after last ball for extra bonus x may cause a buy-in if you
don't time it right.  Casino Run awards (namely EB) can be unbalanced if
game is above/below operator/factory set percentages.

     8Ball: Same playfield problems that plagued Pinbot, visor breaking
loose and balls not sticking in lock saucers, arrrrgh!
PF design would rate an 8 if the ball locks would not rip you off.

     Drac: Early production run games have problem where ball will not
stick in saucer locks, so unless operator obtained the fix kit it can be
very frustrating.

     Buzz: Vortex is worthless compared to the original

Game: Johnny Mnemonic

                      

Designer: George Gomez

MFG: Balliams

AKA: Johnny Moronic

 

Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass  9  7  4  9  7.5
Art-Playfield/Cabinet  7  7  6  8  7
Sound  8  8  8  8  8
Rules  6  7  3  5  5.5
Playfield Design  8  7.5  8  6  7.5
Replayability/Longevity  6  7  4  7  6
Total Score          7

Pluses:

     Rudy: nice flowing ramp shots.  Super fast orbits.  'You are the master of
powerdown' quote sounds great. Video mode is entertaining and difficult.

     8Ball: Very fast game when clean. Flipper drop pass very helpful when
shooting orbits. Both Yakuza ramps are backhandable. An underated pin
IMO. 

     Drac: Grid layout where you try and remember which grid cell gives you the
hold bonus, award bonus, EB and video mode (to get another EB) is fun --
kind of like combining pinball with the game Concentration (tm).

     Buzz: Faster than a sega production line. Cool effects

Minuses:

     Rudy: spinner millions scoring way out of balance.  Spinner not properly
counterbalanced, may get stuck where ball passes right under it

     8Ball: Scoring a little unbalanced due to spinner millions and bonus
becoming gigantic when always getting hold bonus and EB. Top bonus
multiplier lights response time is slow as molasses. Video mode ranks
highest on the "Lame" scale.

     Drac: Sticky flipper syndrome like other '95 WMS games. Incessantly
hitting the spinner when it is lit for Spinner Millions is where all the
points are, and this gets really really boring after a while.  So put this
one next to Junkyard at PAPA 7 in the A Division qualifying bank.

     Buzz: Spinner never works. Dan Wilson loves this game

 

Jokerz

  • Design: Barry Ousler/Python
  • Art: Youssi/Sprenger
  • Sound: Chris Granner

Reviewer
Rudy
9Ball
Drac
Buzz
Doc
Jimbo
Total
Art: Backglass
6.5
8
9.5
9
8.25
Art: Playfield
5
7.5
9
8
7.5
Sound
4.5
5.5
8.5
3
5.5
Playfield Design
5
6.5
7
5
6
Rules
4.5
6.5
8
5
6
Longevity
4.5
7
7.5
4
5.75
6.5


I think poker is a great theme. 3rd ball Double Your Score is a tough
challenge.


I've lost me ass at poker! Oh, and that cackling joker as well as
the crappy sounding audio of the ramp lift from the speakers gets old.

Tough skill shot and Barry Oursler "post bump drain" outlanes keep
the challenge going. Jackpot is no cakewalk to collect by having to relock 4
balls up the center ramp to collect. Double playfield score target &
sweeping drop target scoring are nice added touches. Double Yer Score shot
is a challenge.

Ramps too steep to make unless flippers are at full power. Sounds
are lackluster and annoying at times. Jet bumpers seem soggy on most Jokerz
machines i've played compared to other Williams pins of that era.

Double your score feature (shoot both ramps within limited time frame to double your score on last ball),Giggling and humourous sound bytes,artwork,motorized center ramp

Ramps are pretty steep, so it's crucial to have strong flippers on this game

Nice backglass.

"Silence fool! We are playing!" Very dull game with bad audio.

 


 

Game: Judge Dredd

 

Designer: dr. flash

MFG:Bally

 

Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass  4.5  7  7  7  6.5
Art-Playfield/Cabinet  5  7  6.5  7  6.5
Sound  5.5  6.5  8  9  7.25
Rules  6  6.5  8  6  6.5
Playfield Design  5  6.5  8.5  5  6.25
Replayability/Longevity  5  6.5  8.5  5  6.25
Total Score           6.5

Pluses:

     Rudy:  Like the captive balls.  Rotating ball lock is ok

     8Ball: Some good quotes and dot animation

     Drac: great sound bytes (10 years for flatulation). Good flow, and very
appealing to the experienced player due to draininess

     Buzz: Cool theme music

Minuses:

     Rudy: : kickback area just seems like wasted space. Other spaces feel
clunky

     8Ball: First and last attempt at Supergame. PF never seemed to have
any flow. Superdrain left outlane. A lot of wasted space on the
playfield.   

     Drac: Captive balls are wasted and really only used for one mode.

     Buzz: Bad game. Very uninspired.

 

 

Game:  Jungle Lord

Designer: BSO

MFG: WMS

classic!

 

Reviewer:   9Ball   Drac   Buzz   Total  
Art-Backglass   5 7 8 6.75
Art-Playfield/Cabinet   7 7.5 9 7.75
Sound   9 7.5 9 8.5
Rules   9 9 10 9.25
Playfield Design   9 10 9 9.25
Replayability/Longevity   9 9.5 8.5 9
Total Score         8.5

Pluses:

     Rudy: Rudy is out of order this week.

     8Ball: Way cool magna-saves that allow you to tap the button or hold
down to save a ball from draining. Double Trouble drop targets sequence
is a blast. Tight shot on left side of horseshoe lights drainshield or
maxing the bonus mutipliers to 10X also lights it.
Cool multiball feature allows 35 seconds of MB restart, if you lose a
ball within 35 seconds you can shoot either eject hole to restart MB!
Activating the mini playfield also adds more MB seconds during MB

     Drac: Continuous Magna-Save,Drain-Shield shot,extremely innovative
playfield, and very deep rule set even by mid 1990's standards.

     Buzz: Great game for its time and the best double decker behind Pharoah.
Super tight but rewarding left orbit shot. Best use of magna-save ever. Double
trouble targets are very rewarding if you can keep them going especially with
2X playfield. combine 10X bonus with 2X playfield for super bonus.

 

Minuses:

     Rudy:

     8Ball: On the backglass Tarzan looks
like he has an IQ of 15!

     Drac: Too few of them around. Spelling L-O-R-D to qualify multiball takes
at least a little luck but experienced players will like the challenge

     Buzz: Sometimes exiting the top playfield results in SDTM.

 

Game: Junkyard       

Designer:Barry Ousler/ Dwight Sullivan             

MFG:Williams

Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass  7  6  9  6  7
Art-Playfield/Cabinet  6  6.5  8  7  7
Sound  7  7  9.5  7  7.5
Rules  3  6.5  3*  5  4.5
Playfield Design  5  6.5  8.5  6  5
Replayability/Longevity  4  6  4.5**  6  5
Total Score                    6

Pluses:

     Rudy: wrecking ball is a fun toy

     8Ball: Time machine is cool

     Drac: *w/ the new (DOG ROMs) ROMs the rules are boring and give the rules a 3
since all you do is play video mode. However
w/ the older ROMs which keep the vid mode capped at about 1 M, you are
forced to play for Outer Space, in which case
I give the rules an 8.
**Ditto for Replayability: 4.5 (New ROMs)/ 8.3 (Old ROMs)
Pluses: Time Machine is fun (AFM video mode, Knight Mission, etc.)
especially w/ the older ROMs which included T-2's Payback Time. So is
hitting the toilet bowl -- interesting sound effects . . . .

     Buzz: A true PAPA 6 classic!

Minuses:

     Rudy: you don't hit the wrecking ball to get big scores, you shoot the
dog over and over and over.Liked the sample rules better than
production rules (add payback time and DOG was not as lucrative)

     8Ball: Rape the dog until the cats come home video mode unless new rev
has been installed. Has a unfinished look and feel. Not much flow.

     Drac: With the new ROMs Video Mode is eventually worth way more than
anything else so it becomes a one shot
              game -- if they wanted to spice up the video mode, they
should've given you a toaster shot at an EB on every 10th
              Level at some point during the mode (like an EB chasing the
lady instead of a dog) instead of having an unlimited
              point increment.

     Buzz: Not a wise choice for a tournament game. Cut and paste sound effects annoying

Game: Jurassic Park

Designer:

MFG: DE

 

 
Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass  6.5  7  3  5  5.5
Art-Playfield/Cabinet  7  6.5  4  5  5.75
Sound  4.5  6  4.5  5  5
Rules  6.5  7  7  8  7.25
Playfield Design  7  6.5  7  7  7
Replayability/Longevity  6  7  7  6  6.5
Total Score           6

Pluses:

     Rudy: T-Rex ball lock is neat.  Modes are pretty fun to play

     8Ball: CHAOS multiball is cool. JP value is detrmined by how many balls
are on the PF when collected. Licenses don't get much better than this.

     Drac: Good to see the Smart Missile feature comeback after about a 12 year
hiatus (Williams' Defender was the first)

     Buzz: Great modes and wizard mode.

Minuses:

     Rudy: : 6 balls missing???  Where did they all go?  Busted flippers. 
Eureka, that must be the cause.  Timmy, is that you

     8Ball: T-Rex pre-broken right out of the box! Game has a clunky feel.

     Drac: Unreliable mode-start scoop. T-rex toy often fails to pick up ball.

     Buzz: Top flipper to weak to shoot consecutive loops. Dead-out-of box jets and t-rex