| Game: Jackbot
Designer: Barry Ousler MFG: Williams
|
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 7 | 8 | 8 | 8 | 8 |
| Art-Playfield/Cabinet | 6 | 7 | 7 | 7 | 7 |
| Sound | 7.5 | 8 | 8 | 6 | 7.5 |
| Rules | 6 | 8 | 9 | 9 | 8 |
| Playfield Design | 6 | 6 | 9 | 8 | 7.5 |
| Replayability/Longevity | 7 | 8 | 9 | 7 | 8.5 |
| Total Score | 8 |
Pluses:
Rudy: good rehash of Pinbot design with new set of
rules. Allows
cheating
8Ball: Good sequel to Pinbot with excellent Ted Estes
software. How
greedy can you get at Casino Run? A fun pin when working correctly
Drac: Casino Run is a great feature w/ its unpredictibility
and
potential for big scores, EBs and specials. Excellent rules
using the Pinbot layout.
Buzz: Pinball and gambling, a perfect combo
Minuses:
Rudy: cheating after last ball for extra bonus x may
cause a buy-in if you
don't time it right. Casino Run awards (namely EB) can be unbalanced if
game is above/below operator/factory set percentages.
8Ball: Same playfield problems that plagued Pinbot,
visor breaking
loose and balls not sticking in lock saucers, arrrrgh!
PF design would rate an 8 if the ball locks would not rip you off.
Drac: Early production run games have problem where
ball will not
stick in saucer locks, so unless operator obtained the fix kit it can be
very frustrating.
Buzz: Vortex is worthless compared to the original
| Game: Johnny Mnemonic
Designer: George Gomez MFG: Balliams AKA: Johnny Moronic
|
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 9 | 7 | 4 | 9 | 7.5 |
| Art-Playfield/Cabinet | 7 | 7 | 6 | 8 | 7 |
| Sound | 8 | 8 | 8 | 8 | 8 |
| Rules | 6 | 7 | 3 | 5 | 5.5 |
| Playfield Design | 8 | 7.5 | 8 | 6 | 7.5 |
| Replayability/Longevity | 6 | 7 | 4 | 7 | 6 |
| Total Score | 7 |
Pluses:
Rudy: nice flowing ramp shots. Super fast orbits.
'You are the master of
powerdown' quote sounds great. Video mode is entertaining and difficult.
8Ball: Very fast game when clean. Flipper drop pass
very helpful when
shooting orbits. Both Yakuza ramps are backhandable. An underated pin
IMO.
Drac: Grid layout where you try and remember which
grid cell gives you the
hold bonus, award bonus, EB and video mode (to get another EB) is fun --
kind of like combining pinball with the game Concentration (tm).
Buzz: Faster than a sega production line. Cool effects
Minuses:
Rudy: spinner millions scoring way out of balance.
Spinner not properly
counterbalanced, may get stuck where ball passes right under it
8Ball: Scoring a little unbalanced due to spinner
millions and bonus
becoming gigantic when always getting hold bonus and EB. Top bonus
multiplier lights response time is slow as molasses. Video mode ranks
highest on the "Lame" scale.
Drac: Sticky flipper syndrome like other '95 WMS games.
Incessantly
hitting the spinner when it is lit for Spinner Millions is where all the
points are, and this gets really really boring after a while. So put this
one next to Junkyard at PAPA 7 in the A Division qualifying bank.
Buzz: Spinner never works. Dan Wilson loves this game
|
Jokerz
|
Reviewer
|
Rudy
|
9Ball
|
Drac
|
Buzz
|
Doc
|
Jimbo
|
Total
|
|
Art: Backglass
|
6.5
|
8
|
9.5
|
9
|
|
|
8.25
|
|
|
Art: Playfield
|
5
|
7.5
|
9
|
8
|
|
|
7.5
|
|
|
Sound
|
4.5
|
5.5
|
8.5
|
3
|
|
|
5.5
|
|
|
Playfield Design
|
5
|
6.5
|
7
|
5
|
|
|
6
|
|
|
Rules
|
4.5
|
6.5
|
8
|
5
|
|
|
6
|
|
|
Longevity
|
4.5
|
7
|
7.5
|
4
|
|
|
5.75
|
|
|
|
|
|
|
|
|
|
6.5
|
![]() |
![]() |
|
|
![]() |
Tough skill shot and Barry Oursler "post bump
drain" outlanes keep
|
Ramps too steep to make unless flippers are at full
power. Sounds
|
![]() |
Double your score feature (shoot both ramps within
limited time frame to double your score on last ball),Giggling and humourous
sound bytes,artwork,motorized center ramp
|
Ramps are pretty steep, so it's crucial to have strong flippers on this game |
![]() |
Nice backglass. |
"Silence fool! We are playing!" Very dull game with bad audio. |
| Game: Judge Dredd
Designer: dr. flash MFG:Bally
|
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 4.5 | 7 | 7 | 7 | 6.5 |
| Art-Playfield/Cabinet | 5 | 7 | 6.5 | 7 | 6.5 |
| Sound | 5.5 | 6.5 | 8 | 9 | 7.25 |
| Rules | 6 | 6.5 | 8 | 6 | 6.5 |
| Playfield Design | 5 | 6.5 | 8.5 | 5 | 6.25 |
| Replayability/Longevity | 5 | 6.5 | 8.5 | 5 | 6.25 |
| Total Score | 6.5 |
Pluses:
Rudy: Like the captive balls. Rotating ball lock is ok
8Ball: Some good quotes and dot animation
Drac: great sound bytes (10 years for flatulation).
Good flow, and very
appealing to the experienced player due to draininess
Buzz: Cool theme music
Minuses:
Rudy: : kickback area just seems like wasted space.
Other spaces feel
clunky
8Ball: First and last attempt at Supergame. PF never
seemed to have
any flow. Superdrain left outlane. A lot of wasted space on the
playfield.
Drac: Captive balls are wasted and really only used
for one mode.
Buzz: Bad game. Very uninspired.
| Game: Jungle
Lord
Designer: BSO MFG: WMS
|
| Reviewer: | 9Ball | Drac | Buzz | Total | |
| Art-Backglass | 5 | 7 | 8 | 6.75 | |
| Art-Playfield/Cabinet | 7 | 7.5 | 9 | 7.75 | |
| Sound | 9 | 7.5 | 9 | 8.5 | |
| Rules | 9 | 9 | 10 | 9.25 | |
| Playfield Design | 9 | 10 | 9 | 9.25 | |
| Replayability/Longevity | 9 | 9.5 | 8.5 | 9 | |
| Total Score | 8.5 |
Pluses:
Rudy: Rudy is out of order this week.
8Ball: Way cool magna-saves that allow you to tap
the button or hold
down to save a ball from draining. Double Trouble drop targets sequence
is a blast. Tight shot on left side of horseshoe lights drainshield or
maxing the bonus mutipliers to 10X also lights it.
Cool multiball feature allows 35 seconds of MB restart, if you lose a
ball within 35 seconds you can shoot either eject hole to restart MB!
Activating the mini playfield also adds more MB seconds during MB
Drac: Continuous Magna-Save,Drain-Shield shot,extremely
innovative
playfield, and very deep rule set even by mid 1990's standards.
Buzz: Great game for its time and the best double
decker behind Pharoah.
Super tight but rewarding left orbit shot. Best use of magna-save ever. Double
trouble targets are very rewarding if you can keep them going especially with
2X playfield. combine 10X bonus with 2X playfield for super bonus.
Minuses:
Rudy:
8Ball: On the backglass Tarzan looks
like he has an IQ of 15!
Drac: Too few of them around. Spelling L-O-R-D to
qualify multiball takes
at least a little luck but experienced players will like the challenge
Buzz: Sometimes exiting the top playfield results in SDTM.
| Game: Junkyard
Designer:Barry Ousler/ Dwight Sullivan
MFG:Williams |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 7 | 6 | 9 | 6 | 7 |
| Art-Playfield/Cabinet | 6 | 6.5 | 8 | 7 | 7 |
| Sound | 7 | 7 | 9.5 | 7 | 7.5 |
| Rules | 3 | 6.5 | 3* | 5 | 4.5 |
| Playfield Design | 5 | 6.5 | 8.5 | 6 | 5 |
| Replayability/Longevity | 4 | 6 | 4.5** | 6 | 5 |
| Total Score | 6 |
Pluses:
Rudy: wrecking ball is a fun toy
8Ball: Time machine is cool
Drac: *w/ the new (DOG ROMs) ROMs the rules are boring
and give the rules a 3
since all you do is play video mode. However
w/ the older ROMs which keep the vid mode capped at about 1 M, you are
forced to play for Outer Space, in which case
I give the rules an 8.
**Ditto for Replayability: 4.5 (New ROMs)/ 8.3 (Old ROMs)
Pluses: Time Machine is fun (AFM video mode, Knight Mission, etc.)
especially w/ the older ROMs which included T-2's Payback Time. So is
hitting the toilet bowl -- interesting sound effects . . . .
Buzz: A true PAPA 6 classic!
Minuses:
Rudy: you don't hit the wrecking ball to get big scores,
you shoot the
dog over and over and over.Liked the sample rules better than
production rules (add payback time and DOG was not as lucrative)
8Ball: Rape the dog until the cats come home video
mode unless new rev
has been installed. Has a unfinished look and feel. Not much flow.
Drac: With the new ROMs Video Mode is eventually worth
way more than
anything else so it becomes a one shot
game -- if they wanted to spice up the video mode, they
should've given you a toaster shot at an EB on every 10th
Level at some point during the mode (like an EB chasing the
lady instead of a dog) instead of having an unlimited
point increment.
Buzz: Not a wise choice for a tournament game. Cut and paste sound effects annoying
| Game: Jurassic Park
Designer: MFG: DE
|
| |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 6.5 | 7 | 3 | 5 | 5.5 |
| Art-Playfield/Cabinet | 7 | 6.5 | 4 | 5 | 5.75 |
| Sound | 4.5 | 6 | 4.5 | 5 | 5 |
| Rules | 6.5 | 7 | 7 | 8 | 7.25 |
| Playfield Design | 7 | 6.5 | 7 | 7 | 7 |
| Replayability/Longevity | 6 | 7 | 7 | 6 | 6.5 |
| Total Score | 6 |
Pluses:
Rudy: T-Rex ball lock is neat. Modes are pretty fun to play
8Ball: CHAOS multiball is cool. JP value is detrmined
by how many balls
are on the PF when collected. Licenses don't get much better than this.
Drac: Good to see the Smart Missile feature comeback
after about a 12 year
hiatus (Williams' Defender was the first)
Buzz: Great modes and wizard mode.
Minuses:
Rudy: : 6 balls missing??? Where did they all
go? Busted flippers.
Eureka, that must be the cause. Timmy, is that you
8Ball: T-Rex pre-broken right out of the box! Game has a clunky feel.
Drac: Unreliable mode-start scoop. T-rex toy often fails to pick up ball.
Buzz: Top flipper to weak to shoot consecutive loops. Dead-out-of box jets and t-rex