| Game: Gilligans Island
Designer: Ward Pemberton MFG: Williams AKA: Gilligans Pile
|
| |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 4.5 | 5 | 5 | 5 | 5 |
| Art-Playfield/Cabinet | 5.5 | 7 | 5 | 6 | 6 |
| Sound | 6 | 7 | 8 | 9 | 7.5 |
| Rules | 5 | 7.5 | 7 | 4 | 6 |
| Playfield Design | 5 | 7.5 | 4 | 6 | 5.5 |
| Replayability/Longevity | 4.5 | 7 | 7 | 6 | 6 |
| Total Score | 6 |
Pluses:
Rudy: Kona makes good noises
8Ball: Interesting bonus ball feature instead of typical
EB's. Multiball
is a race against the clock so you can crack off as many 50 millions
until time runs out. Fun to tilt the game once you find out the island
is broken and you just wasted 50c.
A little bit of a sleeper when playing correctly.
Drac: Despite it's draw backs, this game is fun to
play due to the
Big Points involved after completing the Secret Formula and shooting Kona.
Buzz: Cool music and sounds. Hitting the standups when formula is lit is awesome
Playing EB's at end of game is way cool for multiplayer games
Minuses:
Rudy: spinning assembly in left ramp sometimes gets
out of alignment
making it impossible to score
8Ball: As said before: the island is usually not working
correctly thus
making the game worthles to play. No Ginger (Tina Louise) on backglass!
Drac: Terrible playfield design includes a guaranteed
drain on the left
if the kickback's not lit (cuz of shrunken head standup), a nearly
impossible to hit Lagoon shot, and a top saucer which requires luck to
have the ball fall into it. Also MB is a random award.
Buzz: Horrible software. Multiball as a random award!? EM's have more depth than this game
Pinballreviews.com: Mini Review |
by Doc Grand Prix Backglass - 7 Total: 8/10 Late model EM with fairly simple playfield (4 drop targets, 2 Spinners, 1 advance bonus Rules: Hitting A and B or C and D drop targets 1st time lights double bonus, 2nd or 3rd Strategy: Get A and B or C and D drops as early as possible to light double bonus. Any Conclusion: If you love spinners, you will love this game. Play is fast, and can get
|
| Game: Guns'N'Roses
Designer: MFG:DE
|
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 7.5 | 6 | 3 | 6 | 5.75 |
| Art-Playfield/Cabinet | 6 | 5 | 5 | 6 | 5.5 |
| Sound | 7.5 | 7 | 4 | 5 | 6 |
| Rules | 6 | 8 | 5 | 8 | 6.75 |
| Playfield Design | 6 | 8 | 5 | 9 | 7.25 |
| Replayability/Longevity | 5.5 | 8 | 5 | 8 | 6.5 |
| Total Score | 6.5 |
Pluses:
Rudy: worthwhile selection of shots
8Ball: IMHO the best Data East pin made. Good rules
and the shocker...a
totally original playfield design! Riot multiball is a lot of fun
leading to a difficult riot jackpot shot. Mode values can be doubled via
the upper loop shot. Smooth ramps.
Drac: Tight, challenging shot to get letters toward multiball.
Buzz: Best DE game ever. Plenty of shots and rewards
Minuses:
Rudy: Rose shaped plunger may attract bees.
8Ball: How many times can you stand "Ain't goin'
down" in a single
game? Video mode is a waste of time and eyesight.
Drac: Have fun trying to hit the steep ramp using
the faulty flipper
> technology.
Buzz: Listening to "welcome to the jungle" in its 8-bit am radio quality. Video mode so bad that it was
re-hashed for Harley davidson for some reason.
| Game: Godzilla
Designer: MFG: Sega
|
| |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 4 | 6 | 5 | 5 | 5 |
| Art-Playfield/Cabinet | 4 | 4.5 | 5 | 4 | 4.5 |
| Sound | 4.5 | 5 | 4 | 5 | 4.5 |
| Rules | 4 | 5 | 6 | 6 | 5.5 |
| Playfield Design | 4.5 | 4.5 | 4.5 | 4 | 4.5 |
| Replayability/Longevity | 5 | 4.5 | 3.5 | 4 | 4.5 |
| Total Score | 5 |
Pluses: stackable multiballs for bigger rewards, good captive ball setup
better rules than most Sega's
Minuses: no modes, only multiball frenzies. Becomes tiresome and repetitive
A true biscuit!
John Shields broke the flippers!
| Game: Golden Eye
Designer: Bad monkey, I told you to design something original MFG: SEGA AKA: Golden Pyle, Golden Shower
|
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 5 | 8.5 | 3 | 5.5 | |
| Art-Playfield/Cabinet | 3 | 8 | 2 | 4.5 | |
| Sound | 3 | 5 | 2 | 3.5 | |
| Rules | 3 | 4 | 1 | 3 | |
| Playfield Design | 2 | 5 | 4 | 3.5 | |
| Replayability/Longevity | 3 | 5 | 2 | 3.5 | |
| Total Score | 4 |
Pluses:
Rudy: satellite dish is neat if functional
8Ball: - Ramps are smooth and art is very good
Drac: : Pop-up/Satellite ramp for Super-Jackpot. Decent
flow on ramps. Good
game to torture Roger Moore with by making him play it. Can be sold to a
James Bond fan for big bucks as long as the fan is unaware of the Gottlieb
James Bond.
Buzz: Never played one
Minuses:
Rudy: poor right ramp habitrail design, ball
may fly off into the
left outlane on a hard shot. No sensible feed back to upper rollover
lanes
8Ball: Satellite dish magnet rarely ever works making
the shot seem
like beating your head against a wall.
Drac: : No time spent on rules development or design.
Angry James Bond fan
might sue you for selling it to them when he/she finds out Gottlieb made
one. Too large to fit in a trash compacter
Buzz: Um, nothing to see here