|
F-14 Tomcat
|
Reviewer
|
Rudy
|
9Ball
|
Drac
|
Buzz
|
Doc
|
Jimbo
|
Total
|
|
Art: Backglass
|
7.5
|
7.5
|
8
|
6
|
5
|
6.75
|
||
|
Art: Playfield
|
7.5
|
7
|
4
|
5.5
|
6
|
6
|
||
|
Sound
|
8.5
|
9
|
11
|
6
|
7
|
8.25
|
||
|
Playfield Design
|
8.5
|
6
|
6
|
6
|
5
|
6
|
||
|
Rules
|
8.5
|
8.5
|
5
|
6.5
|
8
|
7.25
|
||
|
Longevity
|
8
|
7.5
|
4
|
5.5
|
4
|
5.75
|
||
|
|
6.75
|
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Very fast and furious game with many cool features like the Yagov "in your face" kicker, multiball lock up and release sequence, light show & sounds. Good rules & playfield layout made this pin a solid addition to the '87 Williams line up. If you were playing an F-14 in a dark arcade you were definitely attracting a lot of attention with all the lights flashing! |
not the fault of the
designer but most F-14 playfields used
sub-par glue for the lamp inserts resulting in them lifting up and creating "mini ramps"® sending the ball flying everywhere. A few other games had similar problems including High Speed & Funhouse. Sample F-14's had a row of clear lens flashers that would blind the crap out of you. (Production games used colored lamp covers to prevent the potential rampant epilepsy attacks caused by the clear ones). |
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Terrific sound makes
you think you're in the middle of a war on an aircraft carrier in the
cockpit of an F-14 awaiting takeoff. Very fast ball kicker as a result
of shooting ball into left-most orbit is very exciting as is the multiball
|
Rules aren't as deep
as many Williams' pinball games (keep shooting the right orbit to hit
the upper right saucer and you'll do fine), but the fast,exciting game
play more than makes up for it.
|
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Fast and furious with the best system 11 sounds around.
Awesome light shows.
|
Games turns over WAY
to easy. Very simplistic ruleset with uninspired jackpopts. Butt-ugly
Watson artwork.
|
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Good light shows, fast
action, multiple flippers
|
More minuses, than pluses on the game.
I'm not a big Steve Ritchie fan
and after High Speed this game was a let down. Never could get into playing it. In fact, there was one at an airport I use to fly into almost every week, and I would rather sit in the waiting room than play this game. |
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Actually a nice pf layout...gotta
love the top loop around. I always
find it fun to try to continually loop the top loop! Great game if you like flasher bulbs...I love flasher bulbs..the more the better. I can remember playing this game just to 'light up' the bowling alley. It was an attention getter. Then kids would walk up and watch...then I was able to sell all the credits I had racked up! =P Good sounds too...Killing Yagov was exhilerating! |
Too many actually...Overall art package
is pretty bad...especially
the bg. Very shallow rules....good for learning how to spell TOM CAT! Easy to get bored with this one. Also too easy to turn over...scoring is a little too high for a 7 digit game. Maintenance wise this game is horriffic! Meltdowns are common. I guess too many flashers/coils pulling too much current. I tried to like this game but it was definately no High
Speed!! |
Reviewer
Ratings |
|||||||||
Family Guy |
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Category |
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Art
Backglass |
8.5 |
7 |
7 |
6.5 |
|||||
Art
Playfield |
8 |
9 |
8.5 |
6 |
|||||
Sound |
8.5 |
9.5 |
9 |
8 |
|||||
Playfield |
9 |
8.5 |
8.5 |
8 |
|||||
Rules |
8.5 |
9 |
10 |
8 |
|||||
Longevity |
8 |
8.5 |
10 |
7.75 |
|||||
Total |
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Stern, 2007 Difficulty 2/3 |
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Buzz Art-Backglass 7 Pluses: Pat is back! Or to be more accurate Louis is gone! Thats right, the king of playfield designs was left to what he does best, and the software was left to the Stern crew to do what they do best! Family guy is without a doubt the funniest game ever made! Great playfield design and decent ruleset (Though it could have been a little better), good playfield art and tough to achieve wizard mode highlight this machine. Stewie pinball is a very clever toy which even has its own quotes (My favorite is hitting the peter target which is an out-of-control shot and having him say "Uuut.... uhhht....UHHHHT!" seeminly knowing you are flailing to keep the ball in play at that point). The game has ALOT of strategy. Knowing what modes and multiballs to stack together is crucial. Stewie Multiball is in itself a mode worthy of any wizard mode with intense music and jackpot sound calls to get your blood pumping. Playing both playfields at the same time is a rush. The music remains true to the show. All the custom speech Stern crammed into this game was amazing! The playfield has some great flow and its share of tough shots. The Beer can to monkey jackpot shot being one of the more satisfying in recent memory. Sperm Multiball wizard mode has a truly original begining. Lard and Fart multiballs are decent though not spectacular. Though the lard jackpot flasher show is pretty impressive. TV Wizard mode is a blast and about as intense as you can get! DONT CHOKE! The ultimate combination: Lard, Fart, Crazy Chris, Sexy Party, Happy Hour!
Minuses: Beer can modes for the most part are pretty worthless. The award selections should be player controlled rather than from the jets. The spinner as well caps out way too soon at 5k. I really like drop targets but for whatever reason the FART targets on this game dont do it for me. They are at a rather odd angle which seems to make them drop from random balls out of the jets or rebounds off the Stewie target more easily than if they were shot directly. As usual it seems mandatory for designers to not put any effort into the bottom left of the playfield. Can we please in the near future see somthing other than a standup or saucer? (Makes me yearn to play some Roadshow!) No 3 way combo? Come on! Stewie super jackpot is rather worthless after massive effort to collect. Also during Stewie Multiball it would be nice to have a warning when the lower playfield ball save times out as often I am concentrating on the mini playfield and don't realize the timer ran out. The Peter target seems pretty random to collect. Seems like you hit the bumper quite a few times before getting credit. Scoring... everything gets harder and harder to get as the game goes on but the scoring remains the same. It's not unusual to rack up 200 mil within the first 10 minutes. Then another 20-30 minutes to reach 400 mil. Would be nice to see the multiballs at least have a jackpot boost as the game progresses. Chicken Fight. Enough said.
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The Worm Art-Backglass 7 A BIG THANK YOU to the hard work and efforts of Lonnie Ropp. Family Guy is *BY FAR* the most comical pinball machine ever produced. NEVER have I seen people laughing as much while playing pinball, and that goes for people laughing and having a good time WATCHING someone else play while they wait. The quotes used in FG are top-notch and I can honestly say that I *still* hear speech calls that make me laugh til this day. ~Perfect Job~ on the scripting Lonnie!!! Lets be clear on one thing...Pat Lawlor ~NEVER~ lost the magic... To be very brief, I have never met a Pat Lawlor playfield I didn’t like. OTOH, I have met many Pat Lawlor games that I thought were not FUN due to the rules and themes that were chosen. IMHO, Pat Lawlor is the most creative plafield designer of *All Time* and Family Guy just reinforces my fondness of Pat and his designs. I simply would like to say that I hope Pat continues to design playfields for Stern, but will leave the rules to the guys who “know” fun rule sets. I have said some bad things about Pat in the past, but I hope everyone realizes it wasn’t a personal attack, but me just venting my frustrations on games he has done that have AWESOME playfields with _LACKLUSTER_ rules, and more importantly, horrible ~THEMES~. I am looking forward to the next Pat Lawlor design. Collect Beers: YAWN. Thanks for -almost- nothing. Quote and countdown is cool at least... “Here’s your freaking jackpot!” Giggity Giggity: A little more fun, but just because of the quotes. Happy Hour: If I ever get this when it matters it will be a Christmas day miracle! Has great potential, but I pretty much ignore the power it COULD HAVE possessed. Oh, if you get it going before you start your TV wiz mode it does double that MASSIVE 1M award to 2M. Remember WHEN: I am trying to forget... 3M if you collect this right away. Worth it if lit at an easy shot. DON’T SHOOT MEG!!! LARD Multiball: Now we’re talking! Great music at the start of this one. Lit shots are Jackpots and don’t forget to hit Meg(WHILE BALL SAVER IS ON!), to light Pirate target, to get your add-a-ball! ***T.V. MODES***:
Super Griffins: A fun mode where you hit each character to collect the award. Go for everyone *except* Meg. Chicken Fight: (IMHO: Should have been “GIVE ME MY MONEY!”) Once a video mode, this was switched to a normal playing mode. My least favorite of the 5, it is simple and uneventful. Just go about your normal business and this one will usually complete itself. These 3 modes MAKE you want to play them out!!! Good old Boys: Gotta love the “Dukes of Hazzard” sound clip when you shoot the ramp and the scoop quotes once you start it. The DMD annimations are great as well. Sexy Party: Really cool to see more and more ladies cross the dmd with the more shots you make. Great Benny Hill tribute! Ipecac Contest: You havn’t played this mode until you stack it with a multiball, namely LARD and FART. Hearing the characters PUKE and FART at the same time makes me laugh every time. Some people think puking and farting are offensive sounds/actions and won’t let their kids play Family Guy, to those people I say.....Cork your kids ass and mouths cause they are gonna have to PUKE and FART sooner or later and we wouldn’t want that! Seriously though, Family Guy set on famil settings is a great game for the ENTIRE family. ***CRAZY Chris!*** ***FART Multiball***: ***STEWIE MULTIBALL*** ***TV WIZARD MODE*** **********SPERM ATTACK!!!********** TIPS and TRICKS for aspiring PINBALL WIZARDS: NEVER shoot Meg on purpose unless you are trying to light the pirate target for add-a-ball Learn to do tap passes on the Stewie playfield. While this is a difficult trick to master for non-wizards, make sure you learn it. It will make you a MASTER of the mini-playfield. Well, at least get you on your way... TV scoop kick-outs will determine how well you do. If you play a game with a good one, be prepared to dominate! Stack one of the 3 more lucrative modes, or Crazy Chris (CC), or *BOTH!!!* with Stewie Multiball (SMB) and watch your points go through the roof! ...of course, you need to have a good multiball while all this is going down ;-) Backhand the Lois ramp on the mini-pf, a regular shot is just a waste of time. When *NOT SPECIAL* is lit, start any multiball so you can collect your extra ball without losing your current one. Always keep TV modes running. The TVWM is far too lucrative to not try and get there as often as possible. Learn to flipper trap balls on the lower playfield WHILE playing the upper playfield. It takes MASSIVE SKILL, you got that in you arsenal tough guy? Learn to shoot the captive ball and TV scoop at the same time so you can spell P-I-N-B-A-L-L with as little risk as possible. Play the game, don’t let the game play you! If you complete all character jackpots during Stewie mb on the upper and lower playfield, if you are really desperate for the super jackpot and a flail master, (either during the mb or during the grace period) you can try a right side deflection off the beer can to try and collect it in a pinch or moment of panic. ***Instead of offering $200 for video footage of someone scoring 350M, why not be social -in the correct way- and GO TO A PINBALL SHOW/TOURNAMENT and watch some of us do it LIVE!!! What makes me want to lift the front end of the pinball machine and flip it over on end..... RANDOM beer can awards? It would be nice to have some 2X scoring when *I* want it, or not have some YUTZ beat me on a flail-fest-filled game just because he was lucky enough to have LARD multiball lit! Death post (between flippers) flashing while it is *NOT UP!* (head-butts glass out of frustration!) Spinners that DON”T SPIN!!! Some games have had issues with the spinner _NOT_ spinning and being able to clear the bracket it rests in. Design or assembley flaw? You gotta love when it takes 26 spinner shots to get 26 spins! I have reported this to STERN, so don’t think I decided to cry -all of a sudden- Insert colors have me baffled. I have no idea why some of the colors were chosen or why they used soo many clear inserts. Extra ball and jackpot inserts at the side captive ball are both clear? Huh? I would love to hear why this was done. Sterns Family Guy WILL be a part of my permanent collection. I like this game a lot and the play is AWESOME. The color schemes on the playfield are gorgeous. It really is one of their best playfields ever in both art and design! Family Guy is without question an “A” title game and will match up against any pinball machine ever made favorably. The humor, quotes, dots, artwork, rules, sounds, and presentation are all TOP NOTCH. Family Guy is an “INSTANT CLASSIC” !!! Pat Lawlor, Lonnie Ropp, Keith Johnson, Dwight Sullivan, and all of the Family Guy team did an excellent job! If you are a fan of the Family Guy tv show, I dn’t see how your gameroom could survive without this game!!! Why I won’t own this game... Thank you Stern !!! You guys are doing a great job !!!
|
Rudy art backglass: 6.5 |
Drac Backglass:8.4 Playfield Art:7.9 Sound:8.7 Playfield:8.9 Rules:8.6 Longevity:8.2 Difficulty:1.1 Pluses:very nice EB shot, certainly not a gimme. TV Wizard Mode is a lot of fun and the rules force the player to play the TV modes to make it worth something. Pirate Target interacts well with various modes and multiballs. Having all aspects of the Mini-playfield to scale is a terrific touch (rather than Thing-sized flippers for example). Super-Wizard mode (SPERM ATTACK!) gives experienced players a continued challenge. As with Nascar, Pat continues his streak with another enjoyable Stern title (Keith Johnson's talents were a large factor in this as well). Minuses:Beer Can shot doesn't always register. Spinner is not sensitive enough. Similar to POTC (PARLAY), the game is not very drainy to begin with and yet there is the "raise death" bumper to make it even less drainly still.
|
| Game: Fathom
Designer: Ward Pemberton MFG: Bally
|
Classic! |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 8.5 | 10 | 10 | 9 | |
| Art-Playfield/Cabinet | 8 | 10 | 10 | 9.5 | |
| Sound | 7.5 | 10 | 9 | 8.5 | |
| Rules | 8 | 10 | 9 | 9 | |
| Playfield Design | 8.5 | 10 | 10 | 10 | |
| Replayability/Longevity | 8 | 10 | 10 | 9 | |
| Total Score | 9.23 |
Pluses:
Rudy: inline drop targets leading into ball lock is a nice feature.
8Ball: Beautiful art package sets the standard for
pins of this era.
Flow is unreal on this pin. 15 drop targets (9 are inline), 2 seperate
bonuses, cool outlanes, spinner, 2X or 3X PF multiplier in 2 or 3 ball
MB, great speech and sounds. Great in sequence timed EB feature. A true
classic.
Drac: Very deep ruleset even by mid 1990's standards.
Original horizontal,
in-line drop targets at upper part of playfield. Extremely innovative layout
and terrific artwork.
Buzz: This game freaks me out. But it plays great!
Minuses:
Rudy: None
8Ball: None
Drac: None
Buzz: None
| Game: Fish Tales
Designer: Mark Ritchie MFG: Williams AKA: Squish Snails
|
| |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 9 | 8.5 | 7.5 | 9 | 8.5 |
| Art-Playfield/Cabinet | 7 | 8.5 | 7.5 | 8 | 7.75 |
| Sound | 7 | 9 | 8 | 9 | 8.25 |
| Rules | 7 | 9 | 8.5 | 9 | 8.5 |
| Playfield Design | 8 | 9 | 8.5 | 7 | 8.25 |
| Replayability/Longevity | 8.5 | 9 | 9.5 | 7.5 | 8.5 |
| Total Score | 8.5 |
Pluses:
Rudy: Funny video mode. Nice flowing center
ramp shots. SJ tough to
get to but truly rewarding.
8Ball: A very fun game to play with great selection
of tight but
makeable shots. Use right flipper to nail the EB target! Captive ball
shot is deadly but can be worth up to 600M a hit! Excellent video mode
and dot mation.
Drac: S-u-u-u-u-p-e-r J-a-a-a-a-c-k-p-o-o-o-o-t
Buzz: How big wasit? Video mode is da best. Cool right loop when you can repeat it.
Minuses:
Rudy: Upper left gate above rollovers may get stuck
down. Ball may get
stuck just below the gate at the top of the right orb
8Ball: End of ball bonus feeble compared to stellar
jackpot points.
Double jackpot not worth going for, get three single JP's then
concentrate on supers.
Drac: Game play is too dependent on kickout from Fishing
Reel habitrail,
and I've seen examples which always feed ball down center or right into a
sling.
Buzz: Claustrophobic playfield. Reel kickout is a hazard
Reviewer
Ratings |
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Flash Gordon |
|||||||||
Category |
|||||||||
Art
Backglass |
7.75 |
8 |
9 |
9.5 |
|||||
Art
Playfield |
7 |
9 |
9 |
9.5 |
|||||
Sound |
7.5 |
8.5 |
8.5 |
10 |
|||||
Playfield
|
8.5 |
8.5 |
7 |
9 |
|||||
Rules |
9.5 |
8.5 |
8 |
9.5 |
|||||
Longevity |
9.5 |
9 |
8 |
9.5 |
|||||
Total |
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Bally, 1981 Difficulty 3/3 |
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PROS: After you get by the strobe in the backglass and the integration of speech and the other sound effects and light effects, you’re left with some incredibly good artwork that’s both eyecatching and faithful to the subject matter. The detail work is super and if you get a chance to look at the game brochure or see the machine from overhead, you’ll see just how integrated everything is from backglass down to the playfield. The effect is striking. The concept of the multiple values for scoring is a nice touch and although on the surface many of the shots are similar to Black Knight, Flash Gordon has its own personality of play that lets it stand alone.
CONS: One of the problems is that the machine is tight on the bottom and
doesn’t offer much play unless you want to move down those lower
side posts and loosen the action that many times is drain city. You
have to play and play in order to appreciate the nuances and set up
a play strategy.
Pluses/overview: Another great design from Claude Fernandez following
his Killer bonus collect set-up to try:The set up:
May be a little TOO drainy. I rember it kicking my butt in the
Pluses:Terrific Playfield design, with very creative upper playfield
Pluses: Another Bally classic! Game is very beatiful and colorful (Until it fades to pink) Cool bonus collect and playfield multipliers. Inline drop targets always welcome (see minuses) 2 Spinners sound awesome when lit. Sound is top notch for its time. Minuses: Inline drop targets seem like a throw in and are really harder to miss than hit (Unlike EBD & Frontier). Game is REALLY drainy to put it mildly which will eat up a newbie. Upper playfield is kinda useless to try to control the ball with. You generally get one shot from the plunge and thats it, the rest is flailing :)
|
| Game: Flintstones
Designer: Fat Bastard MFG: Dr. Evil Elect.
|
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 5 | 6 | 7.5 | 5 | 6 |
| Art-Playfield/Cabinet | 7 | 5.5 | 7 | 6 | 6.5 |
| Sound | 6.5 | 8 | 6.5 | 7 | 7.25 |
| Rules | 5.5 | 7.5 | 6.5 | 6 | 6.5 |
| Playfield Design | 5 | 7 | 7 | 6 | 6.25 |
| Replayability/Longevity | 6 | 7.5 | 7 | 6 | 6.5 |
| Total Score | 6.5 |
Pluses:
Rudy: like the bowling pin shot for strikes
8Ball: Bowling is a cool feature. Bank the super JP
shot off the "crete"
drop targets.
Drac: Combinable multiballs (Dino Frenzy and Regular
Multiball[via knocking
> down drop targets]) for big points and terrific Super Jackpot shot
Buzz: Bowling feature saves this from being a total flop
Minuses:
Rudy: kiddie theme gets a little tiresome. Ramps force
ball
around/behind flippers which slows down game play.
8Ball: Smart-ramps sometimes turn into Dumb-ramps
when the ball falls
off the ramp and drains
Drac: After shooting the ramp which feeds to the plastic
habitrail, ball
> will occasionally fall off of the plastic habitrail at bottom of playfield
> and drain between flippers instead of feeding to flipper . Ball gets stuck
> in "The Machine" to often also
Buzz: Other than bowling, this game blows
| Game: Funhouse
Designer: Pat Lawlor MFG: Wms Street sign equivalent:
|
|
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 9.5 | 9 | 9 | 9 | 9 |
| Art-Playfield/Cabinet | 8.5 | 9 | 8 | 9 | 8.5 |
| Sound | 9.5 | 9.5 | 10 | 10 | 9.75 |
| Rules | 8.5 | 10 | 10 | 10 | 9.5 |
| Playfield Design | 7.5 | 9.5 | 10 | 10 | 9.25 |
| Replayability/Longevity | 8.5 | 10 | 11 | 10 | 9.75 |
| Total Score | 9.38 |
Pluses:
Rudy: Great quotes from the menacing Rudy. Big
head eats and spits
pinballs! Dual skillshots from the right and left plungers
8Ball: excellent flow rule depth and a wide variety
of skill shots put
this pin a class with the best. Combine frenzy with MB for big points.
Setting up million plus shot sequence is a rush. Well balanced scoring.
Drac: Awesome playfield design and rules, Terrific
sound bites,and, of
course,Rudy.
Buzz: Hey Chucky this game rocks! 1st game with an upper flipper loop which is a rush.
great quotes: Zoom, You missed again!, I see you now. Gangway has been copied to no end.
Minuses:
Rudy: playfield is a little tight around the flippers
which limits shot
selection.
8Ball: none
Drac: none
Buzz: Missed alot of school because of this game! Oh diamondplate, where art thou when ye needs you?