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| Game: Earthshaker!
Designer: Pat Lawlor MFG: WMS
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| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 8 | 8.5 | 7.5 | 9 | 8.25 |
| Art-Playfield/Cabinet | 9 | 8.5 | 7.5 | 9.5 | 8.75 |
| Sound | 8.5 | 9 | 8 | 8 | 8.25 |
| Rules | 8 | 9 | 8.5 | 8.5 | 8.5 |
| Playfield Design | 9 | 9 | 9 | 9 | 9 |
| Replayability/Longevity | 9 | 8.5 | 8.5 | 8.5 | 8.5 |
| Total Score | 8.5 |
Pluses:
Rudy: Shaker motor, neat ball lock feature, and lots of shots. Bitchin!
8Ball: Very solid pin with exellent flow and rules.
Shaker motor is
awesome especially when playing on a tile floor! Drop targets move
jackpot value so you can try to get the 1.5m & EB award which is by far
the best award since bonus and multipliers are carried over from ball to
ball. Cool backglass is one of the last mirrored glasses for Williams.
Tight shot into the EB hole is right on the money.
Smooth well placed ramps. Jackpot sounds and lamp effects is awesome.
Drac: The shaker motor in this game was the 1st time
the device was used
in a pin. Its presence in many future games such as Road Show is a testimony
to its brilliance. The game flow and rules are solid as well.
Buzz: Neat toys and great art package round out this
well designed playfield.
The match-up scoop shot is a challenge in itself. Shaker motor feels good on
the hands.
Cool and unique loop that feeds to the upper flipper on a line which can make
for
some interesting combos.
Minuses:
Rudy: Hard to find fault with this game. Maybe the
repeatable ramp
shot if one wants to nit-pick
8Ball: Quick multiball feature is cool but can be
exploited since it
is easy to light and you can relight it again and again.
Drac: A tad easy (but you'll be having enough fun
where you won't care
too much), but none really -- a clean, solid effort.
Buzz: Repetitive ramp shot can be raped. Death shot
50K target next to
captive ball. Not much to do after collecting jackpot.
| Game: 8 Ball Deluxe
Designer: MFG: Bally
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Classic! |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 9.5 | 8.5 | 8 | 9 | |
| Art-Playfield/Cabinet | 9 | 8.5 | 8 | 8 | |
| Sound | 8.5 | 10 | 9.5 | 9.5 | |
| Rules | 9 | 10 | 10 | 10 | |
| Playfield Design | 8 | 10 | 9 | 9 | |
| Replayability/Longevity | 9 | 10 | 10 | 10 | |
| Total Score | 9.16 |
Pluses:
Rudy: In-line drop targets. Well implemented
speech although may be
considered crude by today's standards. "Quit talking and start chalking!"
8Ball: A timeless classic. PF looks basic but has
a lot of challenging
shots and is never predictable. Lots of drop targets. Fun for the novice
yet challenging for the expert. Love collecting 840K max bonus in the
top saucer! Background sounds go crazy the longer you play.
Drac: Set the stage with target memory. Challenging outlanes . . .
Buzz: Addictive gameplay for its time. Inlines rule!
Minuses:
Rudy: N/A
8Ball: A made shot to the 8 ball target sometimes
comes back SDTM but
that varies from game to game.
Drac: N/A
Buzz: N/A
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Elvira and the Potty Monsters
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Reviewer
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Rudy
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9Ball
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Drac
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Buzz
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Doc
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Jimbo
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Total
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Art: Backglass
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8
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10
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10
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8.5
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9
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9.25
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Art: Playfield
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7.5
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9.5
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8.5
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9
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9
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8.75
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Sound
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8
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9.5
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10
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9.5
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8
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9
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Playfield Design
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7
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9
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8
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9.5
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9
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8.5
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Rules
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7.5
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9
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8.5
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8
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8.5
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8.25
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Longevity
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7
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9
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7
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8
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8
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7.75
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8.58
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Way cool pin with a ton of great features. Ramps are
waaay smooth
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n/a |
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Humorous artwork and sound bytes and smooth E-L-V-I-R-A
ramp
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Slotted flippers are the factory standard, but are actually less fun than when the game is installed with regular flippers instead |
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Dennis Nordman starts his string of underated games IMO. Nice design for an 80's game with enough rule depth and challenge to keep you coming back. Cool light and sound shows top off this solid effort. |
EB a little to easy to achieve. Multiball launch often misfires SDTM. BBQ standups can be deathshots. |
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Great ramps.....fun during multiball.
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Reviewer
Ratings |
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Elvis |
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Category |
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Art
Backglass |
7 |
7 |
9.5 |
8 |
8.5 |
8 |
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Art
Playfield |
8 |
7 |
6.25 |
8 |
8.5 |
7 |
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Sound |
7.5 |
9.5 |
7 |
8.5 |
8 |
8 |
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Playfield
Design |
8.5 |
8 |
7.5 |
8 |
8 |
8 |
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Rules/
Software |
5 |
7 |
7.5 |
7 |
7.5 |
7 |
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Longevity |
5 |
7.5 |
7.25 |
7.5 |
8 |
7.5 |
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Total |
Thumbs
up! |
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Stern,
2004 |
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Reviewer |
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Pluses Art-Backglass (Translite) {7}: After we
were given the MASTERPIECE
GIFT OF THE ELVES: Better rules for the 5-bank drop targets.
Weee, drop 5 drop targets
Gold Records: It is what it is…wish it was something else. The King of Rock & Roll: Get TCB going,
hit 4 king targets and collect Light Extra Ball: It is what it is… Encore Letter: It is what it is… FEATURED HITS COMPLETED: Hound DOH'G Frenzy: Another idea borrowed
from a past game that could Blue Suede Shoes: A pretty good mode if you can keep the loops going. Heart Break Hotel: Mainly used to stack
with DOH'G frenzy. Until you Jail House Rock: Not a bad multiball, but
shooting that scoop is too All Shook Up: Nothing special here… TOP 10 COUNTDOWN COMPLETED: Shooting for
the blue notes is pretty DISGRACELAND---(WIZARD MODE): It takes
a lot to advance through the DAMN IT! THE RULES IN THIS GAME COULD HAVE BEEN SOOO MUCH MORE FUN!
5 bank drop targets: Who the heck doesn't LOVE drop targets!? Left loop, spinner shot: YEAH BOY! Not
only a spinner to drill during Left ramp, upper-left flipper, Heart Break
Hotel shots: nice long Hound Dog Shot: Whether you like the hound
dog or not, you have just Upper-Loop Shot: With great visibility
to make consecutive Blue Suede Taking Care of Business Targets: An excellent
implementation of the K-I-N-G Targets: More targets is a good
thing, especially when they Scarf Shot: Seems to be the norm as of
late to put a target in a game Jailhouse Rock Saucer: Note to Gimli, THIS
IS HOW A SHOT IS SUPPOSED Right Ramp Shot: Long flowing ramp that
uses the upper-playfield as Right loop shot: HMMMM…a little LOTR
action on this one. Hard shots up
Rubber on out-lane posts! WHITE RUBBER!
Please continue this trend. Flippers have no problems making all shots.
Wow, I can actually play The dancing Elvis figure is an EXCELLENT
creation. It gives the game a More metal ramps with cool designs, keep
it up! While I really like 5-Bank drop target! Yes! Drop targets are
so old-school that it is SUPER SECRET SKILL SHOT! Minuses MINUSES: Rule-set kills this game for me,
lacks any depth and deeper
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Pluses - Nice art package with lots of shots. Drop targets are always
a Minuses - A few bugs have been discovered which we're sure will be
addressed
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Pluses: Game offers a nice combination of simplistic ruleset with a tough wizard mode, hard shots and easy shots. Upper playfield just plain looks cool and can be fun wth all the rubber bouncing the ball around while actually getting the ball into the hotel can be tricky. Magnet above the upper right flipper is very useful but can also be annoying (See "Minuses") Drop targets rule the universe! And whats this... a Stern spinner that actually spins more than 2 revolutions!!!??? Not only that but it is coupled with a cool super spinner mode (Which is not explained very well in the game but knocking down all drops starts it. The only timer is the flasher above the spinner which pulses faster until time runs out. This timer can be reset by knocking down the targets again. Spinner is worth 5K plus 1K per spin which can be doubled with TCB for 10K plus 2K per spin up to a max of 600K per spin!) Gifts of elvis are nothing exciting if not for the extremely unbalanced KING OF ROCK mode which is worth WAYYYY to much. Video mode is fun to a point but lack of randomness likens it to Star Trek's vid mode. Cabinet artwork is VERY nice, it blends in well with the dark backglass which is also nice but could have been made to look better. Graceland mode is pretty fun but may in fact be TOO hard. Sound package while not great does a good job simulating listening to Elvis through a 50's television set which was probably not intended :) The random awards from the bumpers is an original touch. 5 count em FIVE skill shots: Lane, hands free lane, Super (Elvis targets), Secret (hold left flipper, shoot loop), Super Secret (Hold left flipper, shoot ball all the way around the hit Elvis targets from upper flipper) Minuses: This game on factory settings is WAY to easy!!! Too bad there is no directors cut available to the avg Joe on the street like the tourny mode flipper code. The Upper Playfield: OK, here is my biggest peave on this game. you have an upper playfield which with the exception of Heartbreak Multiball does NOTHING. So that means during Jailbreak, Encore and Graceland the upper playfield is a waste of space and time. You are better off just letting the ball come down the ramp.The Magnet can get old quick! It should not always be active since it kills flow. What would shadow be like if the loop did that? Jailbreak: I dunno if its me but I like to earn my jackpots, not collect them from balls coming out of the jets. Also Gold records are not very well explained during the game. Would be nice to see "8 Gold Records. Graceland Jackpots at 800K" or something to that affect. Displays are not that great. Scarf target registers when it feels like it which seems to mostly be during Encore where it awards you "Ball Added" which is nothing since Encore is constantly shooting balls out. Which brings me to... The ball shooter! This thing is so inconsistant it boggles the mind. I have yet to find the perfect pitch to get this to work 100%. Overall a very solid effort from Steve Ritchie, despite a tough licsence it blends a good mixture of rock and pinball but his game is crippled somewhat from the higher powers at Stern that wants to attract 60 something flailers. |
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PROS: Dancing Elvis unit is choreographed very well. The cabinet and backglass artwork really gives the game a classy, professional look. Etched ramps look to be the way of the future, but it looks cool. Unbalanced scoring for the King of Rock and Roll mode brings some meaning back to POINTS in a pinball game. All people care about today is getting to the end wizard mode . . . but I dare you to try and cradle out this mode with 2X scoring going on. All Top 10 hits (like Whitewater rafts) uses the whole playfield very well. Despite rather shallow rules, there are really some nice strategies available to the player (2X Scoring + Hound Dog + Heartbreak for big points). Inserts do a great job of letting players know their progress towards everything (unlike TSPP and LOTR). Gold Records act like artifacts and give players an incentive to play out modes. CONS: Loop shot from the upper flipper is inconsistent in terms of all good shots making it around. Other playfield inconsistencies like Jailhouse kickout hole not holding shots all the time, and the scarf target not registering can get annoying as well. Also, presentation during the rooms at Graceland lacks that “this is awesome” feeling (sort of like the way the different stages on Cirqus Voltaire’s wizard mode really got me excited). 2X scoring is over exposed . . . much rather have it as one of those big awards you can get once or twice a game. Makes it feel like half scoring versus 1X scoring in Elvis.
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Pluses: 1st thing 1st....the Dancing
Elvis may be a little corny...but I think it's cool. I think Stern did
a pretty good job with all of the sounds/music. Fun game to crank the
volume on. Minuses: Mostly Stern 'stuff': Flippers
are still spongy. 1/2 of the games I've played have warped pfs'! (Just
like T3) Display dots could of been a lot better. And most annoying: 'The
Overheating Magnet'! Quite a surprise when you shoot the upper loop and
the 'Ball of Fire' shoots towards the lower right flipper....Surprise!...
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Pluses: Nice sound. Steve's best Stern game so far.
Decent ruleset, certainly
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