| Game: Cactus
Canyon
Designer: Matt Coriale MFG:Bally
|
| Reviewer: | Rudy | 9Ball | Drac | Buzz |
Total
|
| Art-Backglass |
7.5
|
7
|
7
|
6
|
7
|
| Art-Playfield/Cabinet |
8.5
|
8
|
6.5
|
7
|
7.5
|
| Sound |
8
|
8.5
|
7
|
4
|
6.75
|
| Rules |
8
|
8.5
|
6
|
5
|
6.75
|
| Playfield Design |
8.5
|
8
|
7.5
|
8
|
8
|
| Replayability/Longevity |
8
|
8
|
7
|
6
|
7.25
|
| Total Score |
7.25
|
Pluses:
Hilarious speech and solid sound package. Great rule set with
excellent multiball stacking potential. Challenging PF layout with good
flow and tight backhandable shots. A fun game! adding balls during multiball
via the pop-up
drop targets andcombining Lost Mine multiball w/ showdown multiball are a rush.
Drop targets are back!
Has open playfield drop targets. Smooth ramp shots.
Multiballs can be stacked for high scores
Minuses:
As said before with a few software tweaks (No final Bionic Bart
mode, no match or HSTD music) CC would rate a solid "9" overall.
rules get downgraded because they are unfinished (no Bionic Bart)
otherwise this game would rank higher. Pointless toys (train, bart), low super
jackpot values.
Game suffers from Bionic
Abort(no final battle before high noon ). Beer mugs tend to hit glass when
associated standup is hit. This gets really annoying. Last WPC game,
but didn't get a finishing touch.
| Game: Centaur
Designer: MFG: Bally 1981
|
Classic 10! |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 9 | 10 | 10 | 10 | |
| Art-Playfield/Cabinet | 10 | 10 | 10 | 11 | |
| Sound | 10 | 10 | 10 | 11 | |
| Rules | 9.5 | 10 | 10 | 10 | |
| Playfield Design | 9.5 | 10 | 11 | 10 | |
| Replayability/Longevity | 9.5 | 10 | 11 | 10 | |
| Total Score | 10.06! |
Pluses:
Rudy: : Great game. It's almost as fun to look
at as it is to play. Amazing
how nice this game looks when it really only used the color red in the art.
Add the black and white and you've got a winner
8Ball: Awesome one of a kind B&W artwork. Way
ahead of its time speech
and sound package made this pin a stand out in 1981. Deep rule set for
the time and lots of cool skill shots. Great game over attract light
show *and* 5 balls kick to PF with sounds every 15 min! Press a flipper
button in game over to hear detailed speech and lighting on all PF
features. Cool timed collect bonus top right lane shot is very
challenging. Use double queens chamber lane to hit captive ball for 2
specials when it's lit. Challenging skill bump outlanes.
Equitable multiball is an awesome feature that was way ahead of its
time.
Drac: Insane art work, rules, and sound -- way ahead of it's time
Buzz: WAYYYYYYYYYYYY ahead of its time! Awesome strategy game
Minuses:
Rudy: N/A
8Ball: A trapped ball sometimes will jump through
the one way gate
resulting in a drain.
Drac: Low production run (well you can always play
Centaur II then I
guess)
Buzz: Messing up the ORBS sequence! arrrrgh!
| Game: Champion Pub
Designer: MFG: WMS
|
| |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 5 | 7.5 | 6.5 | 5 | 6 |
| Art-Playfield/Cabinet | 5 | 8 | 5 | 7 | 6.5 |
| Sound | 5 | 7 | 8.5 | 8 | 7 |
| Rules | 3 | 6.5 | 5.5 | 5 | 5 |
| Playfield Design | 4 | 6.5 | 5 | 4 | 5 |
| Replayability/Longevity | 3 | 6.5 | 6 | 4 | 5 |
| Total Score | 6 |
Pluses: new features-jump rope and speed bag
Original Jackpot Idea (2x-15x)
Minuses: ultimate challenge bug stops all further game progress after
awarded. Makes it worthless to go
for.
pounding that big thing in the middle
gets old
motors in arms tend to break and
balls get lodged on top of them.
When knocked out with a compensated
ball it goes to fun with
bonus when one is lost
Flow not so good, ball catches a
lot of air. Game tends to grow
tiresome quicker than most.
if I don't have the GC on one
I'll play it otherwise pass
Entire right side of playfield never
gets used. Unbalanced scoring
| Game: Checkpoint
Designer: MFG: DE
|
| |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 8 | 8.5 | 5.5 | 7 | 8 |
| Art-Playfield/Cabinet | 7.5 | 7.5 | 6 | 8 | 7.5 |
| Sound | 5.5 | 8 | 6.5 | 9 | 7.5 |
| Rules | 5.5 | 7.5 | 7 | 8 | 7 |
| Playfield Design | 6 | 7.5 | 7.5 | 7 | 7 |
| Replayability/Longevity | 6 | 7.5 | 7 | 7.5 | 7 |
| Total Score | 7 |
Pluses:
Rudy: fun trying to rip a shot up the ramp when the radar gun is lit
8Ball: Collect all flags without a miss for 10M feature
is cool. Smooth
ramp shot and good Redline mania effects. Good sound and speech for a
DE.
Fastest ramp speed record is a cool feature although borrowed from Bally
Vector.
Drac: 1st DMD game. Sensor for measuring the speed
of the ball up the right
ramp (MPH), satisfying shot selection (orbits and ramp)
Buzz: Fun trying for perfect 10 countries. Great rush with nitro and crushing a shot up the ramp
Minuses:
Rudy:
8Ball:
Drac: None, basically a decent effort
Buzz: Weak flippers kill this game
Cirqus Voltaire Home Rom Special Review
| Game: Cirqus Voltaire
Designer: John Popaduik MFG: Bally 97 |
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 8 | 7.5 | 6.5 | 6 | 7 |
| Art-Playfield/Cabinet | 6 | 8.5 | 6 | 8 | 7.25 |
| Sound | 8 | 8 | 7 | 9.5 | 8.25 |
| Rules | 8.5 | 8 | 7.5 | 8 | 8 |
| Playfield Design | 7.5 | 8 | 8 | 6 | 7.5 |
| Replayability/Longevity | 8 | 8 | 6.5 | 8 | 7.75 |
| Total Score | 7.75 |
Pluses:
Rudy: unique toys (ringmaster, pop-up pop bumper,
neon tube,
menagerie), stackable multiballs
8Ball: Original design with inovative features, bright
art & colors and
good placement of the dot matrix
Drac
Buzz: Cool effects and sounds. Voltaires super duper jackpot!
Minuses:
Rudy: requires kit to eliminate air balls otherwise
balls get stuck and
some shots cannot be made
8Ball: Rushed out before playfield mods could be installed.
Many ball
hang up areas, fragile game that needs constant TLC to play correctly.
Most CV's on location are poorly maintained
Drac: not challenging enough to be truly
replayable
Buzz: Upper playfield a barren waste. Ringmaster magnet never seems to work right
| Game: Comet
Designer:Barry Ousler MFG:WMS
|
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 7.5 | 6.5 | 8 | 7 | 7.25 |
| Art-Playfield/Cabinet | 8 | 7 | 6.5 | 7 | 7.25 |
| Sound | 8 | 8.5 | 6 | 7 | 7.5 |
| Rules | 7 | 8.5 | 8.5 | 8 | 8 |
| Playfield Design | 7 | 9 | 9.5 | 8 | 8.5 |
| Replayability/Longevity | 6.5 | 8 | 7 | 8 | 7.5 |
| Total Score | 7.75 |
Pluses:
Rudy: MMMillion! Chance to redeem yourself on ball
3. Dunk-the-
dummy makes first appearance.
8Ball: Very good playfield layout. Corkscrew shot
is smooth and
rewarding. Cycle Jump sound and light show when million is collected is
awesome. Timed PF multipliers, bonus collect shots and very good rules
add up to a solid pin.
Collecting bonus, EB, & Special at the same time up the Corkscrew ramp
is killer. "Fathom" style left outlanes are a welcome sight. The moving
EB light in the Cycle Jump is a cool feature.
Drac: Last game without replay reflex, marking the
end of an era.Innovative
1 M shot. Hilarious backglass art.
Buzz: Interesting ramps for its time. Cool ball launch
sound. 2 different bonuses
that can be had.
Minuses:
Rudy: Nothing wrong with this game. A pioneer in it's
era.
8Ball: Play one with weak flippers and you will rarely
make it through
the Corkscrew or the top hole of the Cycle Jump.
Drac: Right flipper gets weak after only a few minutes
of gameplay on many
examples making it impossible to hit the left spiral to collect EBs and
Specials, as well as to get the playfield multiplier.
Buzz: Million shot more a matter of luck than skill.
Game is kinda easy with endless
rapeable eb's & specials.
| Game: Congo
Designer: Dr. Flash (in the pan) MFG: Wallyiams AKA: Dongo
|
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 6 | 6 | 6 | 8 | 6.5 |
| Art-Playfield/Cabinet | 7 | 7 | 7 | 8 | 7.5 |
| Sound | 5 | 7 | 9 | 9 | 7.25 |
| Rules | 4 | 7.5 | 6 | 7 | 6.25 |
| Playfield Design | 5 | 7.5 | 8 | 9 | 7.5 |
| Replayability/Longevity | 5 | 7 | 7 | 8 | 6.75 |
| Total Score | 7 |
Pluses:
Rudy: nice tight right ramp shot
8Ball: Interesting PF layout with a lot of fun shots
Drac: Sound is really cool, I love the high-pitched
talking monkey excerpt
from the movie because it is so unbelievably quirky. Also the skill shot
round where you try and hit the center stand-up on the left side via a
plunger shot is a lot of fun and very high-scoring -- a game where the
plunger is a factor is always refreshing.
Buzz: Love that volcano shot
Minuses:
Rudy: flippers stay up momentarily after trapping
due to poor new
flipper mech design. Auto-fire mode scoring unbalanced
8Ball: Mystery saucer can become a "Misery"
saucer when it kicks the
ball SDTM. Both saucers can be tough to get the ball to stick (ala IJ).
I had better luck using right flipper for both saucers.
Shoot "Travi Com" targets to end game quicker! No way to kill Amy.
Drac: Repetitious rule set with the jackpot values
going back to starting
value after a certain number of crystals instead of just going higher and
higher or staying the same on ensuing multiballs.
Aside: Speaking of monkey-themed pins, John Shields is reputedly in early
stage development of a Mighty Joe Young pin. Also he actually did the monkey
talk on Congo for the talking female monkey.
Buzz: "Amy bad monkey. Amy go work for SEGA. Amy better than any Sega employee."
| Game: Corvette
Designer: George Gomez MFG: Bore-vette
|
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 7 | 9 | 6.5 | 6 | 7.25 |
| Art-Playfield/Cabinet | 7 | 9 | 7 | 6 | 7.25 |
| Sound | 6 | 8 | 7 | 5 | 6.5 |
| Rules | 6 | 8 | 7 | 7 | 7.25 |
| Playfield Design | 6.5 | 7.5 | 8 | 6 | 7.25 |
| Replayability/Longevity | 6 | 8 | 8 | 7 | 7.25 |
| Total Score | 7 |
Pluses:
Rudy: Fairly solid game
8Ball: Brutally fast PF with good flow
Drac: good first effort from George Gomez w/ fast
exciting multiball and
> nice combo shot made by hitting ball through the engine and then the upper
> ramp shot using the upper-left flipper. Challenging center scoop shot
> which can be hit with either lower flipper as well as smooth right ramp
> shot.
Buzz: Ho-hum game. Nothing to see here
Minuses:
Rudy: : nothing is glaringly bad IMHO, but no Oohs and Aahs either.
8Ball: Kick-back re-lite target poorly positioned,
often sends the ball
directly to the left drain lane. Combo's can be exploited to extreme
point values.
Drac: Engine ramp often has obstruction on many examples
which makes it
> difficult or impossible to hit a combo resulting in ball just falling into
> the saucer and then being kicked out to upper-left flipper as opposed to
> being fed by going all the way through engine. A shot to relight kickback
> often results in the ball going down the left outlane and using up the
> kickback that was just lit. Also many examples had sticky-flipper
> syndrome.
Buzz: Ho-hum game. Nothing to see here
Pinballreviews.com: Mini Review |
by Drac Total: 9/10 |
| Game: Creature from
the Black Lagoon
Designer: Dr. Flash MFG: Williams
|
|
| Reviewer: | Rudy | 8Ball | Drac | Buzz | Total |
| Art-Backglass | 11 | 9.5 | 7 | 9 | 9 |
| Art-Playfield/Cabinet | 10 | 9.5 | 9 | 10 | 9.5 |
| Sound | 9.5 | 10 | 9 | 10 | 9.5 |
| Rules | 9.5 | 8.5 | 9.5 | 9 | 9 |
| Playfield Design | 8 | 8.5 | 9 | 8.5 | 8.5 |
| Replayability/Longevity | 9.5 | 8.5 | 9.5 | 9 | 9 |
| Total Score | 9.14 |
Pluses:
Rudy: Great backglass with great lighting. Straight
forward game which
requires good execution when trying for 4X jackpots to build high scores.
8Ball: Awesome light show, great art, sounds &
dot-mation, *very*
challenging PF. One of the longest ramps in pinball on the way to the
whirlpool. Big rewards for well placed shots with up to 4X multiplied
JP and super JP's. 3D hologram is way cool.
Drac: Wide gap in middle and vicious outlanes make
this game very
challenging. Very entertaining sound bites and dots resulting in many
humorous modes.
Buzz: MOVE YOUR CAR!!! An instant classic mode and quote. Tough jackpots.
Minuses:
Rudy: outlanes are notorious and extra space between
the flippers can
make this a frustrating game, but it keeps you coming back for more
8Ball: Mega-drain(TM) outlanes and mega-wide between
flipper gap can
make for a clinic on "insult your skill level"
Drac: Creature Hologram surface of playfield can become
indented creating
interesting ball English near the flippers. C-R-E-A-T-U-R-E playfield
multiplier cup doesn't work too well on many examples shorting the player of
spins for muliplier letters.
Buzz: Some shots to close to the flippers. A recently cleaned whirlpool ramp renders it almost useless