Game: Cactus Canyon

Designer: Matt Coriale

MFG:Bally

 

Reviewer: Rudy   9Ball   Drac  Buzz  
Total
Art-Backglass
7.5
7
7
6
7
Art-Playfield/Cabinet
8.5
8
6.5
7
7.5
Sound
8
8.5
7
4
6.75
Rules
8
8.5
6
5
6.75
Playfield Design
8.5
8
7.5
8
8
Replayability/Longevity
8
8
7
6
7.25
Total Score        
7.25

Pluses:

Hilarious speech and solid sound package. Great rule set with
excellent multiball stacking potential. Challenging PF layout with good
flow and tight backhandable shots. A fun game! adding balls during multiball via the pop-up
drop targets andcombining Lost Mine multiball w/ showdown multiball are a rush.
Drop targets are back!
Has open playfield drop targets. Smooth ramp shots.
Multiballs can be stacked for high scores

Minuses:

As said before with a few software tweaks (No final Bionic Bart
mode, no match or HSTD music) CC would rate a solid "9" overall.
rules get downgraded because they are unfinished (no Bionic Bart)
otherwise this game would rank higher. Pointless toys (train, bart), low super jackpot values.
Game suffers from Bionic
Abort(no final battle before high noon ). Beer mugs tend to hit glass when
associated standup is hit. This gets really annoying. Last WPC game,
but didn't get a finishing touch.

 

Game: Centaur

Designer:

MFG: Bally 1981

 

  Classic 10!
Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass  9  10  10  10  
Art-Playfield/Cabinet  10  10  10  11  
Sound  10  10  10  11  
Rules  9.5  10  10  10  
Playfield Design  9.5  10  11  10  
Replayability/Longevity  9.5  10  11  10  
Total Score          10.06!

Pluses:

     Rudy: : Great game.  It's almost as fun to look at as it is to play.  Amazing
how nice this game looks when it really only used the color red in the art.
 Add the black and white and you've got a winner

     8Ball: Awesome one of a kind B&W artwork. Way ahead of its time speech
and sound package made this pin a stand out in 1981. Deep rule set for
the time and lots of cool skill shots. Great game over attract light
show *and* 5 balls kick to PF with sounds every 15 min! Press a flipper
button in game over to hear detailed speech and lighting on all PF
features. Cool timed collect bonus top right lane shot is very
challenging. Use double queens chamber lane to hit captive ball for 2
specials when it's lit. Challenging skill bump outlanes.
Equitable multiball is an awesome feature that was way ahead of its
time.

     Drac: Insane art work, rules, and sound -- way ahead of it's time

     Buzz: WAYYYYYYYYYYYY ahead of its time! Awesome strategy game

Minuses:

     Rudy: N/A

     8Ball: A trapped ball sometimes will jump through the one way gate
resulting in a drain.

     Drac: Low production run (well you can always play Centaur II then I
guess)

     Buzz: Messing up the ORBS sequence! arrrrgh!

 

  

Game: Champion Pub

Designer: 

MFG: WMS

 

 
Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass 5 7.5 6.5 5 6
Art-Playfield/Cabinet 5 8 5 7 6.5
Sound 5 7 8.5 8 7
Rules 3 6.5 5.5 5 5
Playfield Design 4 6.5 5 4 5
Replayability/Longevity 3 6.5 6 4 5
Total Score           6

Pluses: new features-jump rope and speed bag
        Original Jackpot Idea (2x-15x)

     

Minuses: ultimate challenge bug stops all further game progress after
        awarded. Makes it worthless to go for.
        pounding that big thing in the middle gets old
        motors in arms tend to break and balls get lodged on top of them. 
        When knocked out with a compensated ball it goes to fun with
        bonus when one is lost
        Flow not so good, ball catches a lot of air. Game tends to grow
        tiresome quicker than most.
       
if I don't have the GC on one I'll play it otherwise pass
      
Entire right side of playfield never gets used. Unbalanced scoring

Game: Checkpoint

Designer:

MFG: DE

 

 
Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass  8  8.5  5.5  7  8
Art-Playfield/Cabinet  7.5  7.5  6  8  7.5
Sound  5.5  8  6.5  9  7.5
Rules  5.5  7.5  7  8  7
Playfield Design  6  7.5  7.5  7  7
Replayability/Longevity  6  7.5  7  7.5  7
Total Score           

Pluses:

     Rudy: fun trying to rip a shot up the ramp when the radar gun is lit

     8Ball: Collect all flags without a miss for 10M feature is cool. Smooth
ramp shot and good Redline mania effects. Good sound and speech for a
DE.  
Fastest ramp speed record is a cool feature although borrowed from Bally
Vector.

     Drac: 1st DMD game. Sensor for measuring the speed of the ball up the right
ramp (MPH), satisfying shot selection (orbits and ramp)

     Buzz: Fun trying for perfect 10 countries. Great rush with nitro and crushing a shot up the ramp

Minuses:

     Rudy:

     8Ball:

     Drac: None, basically a decent effort

     Buzz: Weak flippers kill this game

Cirqus Voltaire Home Rom Special Review

Game: Cirqus Voltaire  

Designer: John Popaduik

MFG: Bally 97

Reviewer: Rudy 8Ball   Drac   Buzz     Total    
Art-Backglass  8  7.5  6.5  6  7
Art-Playfield/Cabinet  6  8.5  6  8  7.25
Sound  8  8  7  9.5  8.25
Rules  8.5  8  7.5  8  8
Playfield Design  7.5  8  8  6  7.5
Replayability/Longevity  8  8  6.5  8  7.75
Total Score            7.75

Pluses:

     Rudy: unique toys (ringmaster, pop-up pop bumper, neon tube,
menagerie), stackable multiballs

     8Ball: Original design with inovative features, bright art & colors and
good placement of the dot matrix

     Drac

     Buzz: Cool effects and sounds. Voltaires super duper jackpot!

Minuses:

     Rudy: requires kit to eliminate air balls otherwise balls get stuck and
some shots cannot be made

     8Ball: Rushed out before playfield mods could be installed. Many ball
hang up areas,  fragile game that needs constant TLC to play correctly.
Most CV's on location are poorly maintained

     Drac: not challenging enough to be truly
replayable

     Buzz: Upper playfield a barren waste. Ringmaster magnet never seems to work right

 

Game:  Comet

Designer:Barry Ousler

MFG:WMS

 

Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass 7.5 6.5 8 7 7.25
Art-Playfield/Cabinet 8 7 6.5 7 7.25
Sound 8 8.5 6 7 7.5
Rules 7 8.5 8.5 8 8
Playfield Design 7 9 9.5 8 8.5
Replayability/Longevity 6.5 8 7 8 7.5
Total Score         7.75

Pluses:

     Rudy: MMMillion! Chance to redeem yourself on ball 3. Dunk-the-
dummy makes first appearance.

     8Ball: Very good playfield layout. Corkscrew shot is smooth and
rewarding. Cycle Jump sound and light show when million is collected is
awesome. Timed PF multipliers, bonus collect shots and very good rules
add up to a solid pin.
Collecting bonus, EB, & Special at the same time up the Corkscrew ramp
is killer. "Fathom" style left outlanes are a welcome sight. The moving
EB light in the Cycle Jump is a cool feature.

     Drac: Last game without replay reflex, marking the end of an era.Innovative
1 M shot. Hilarious backglass art.

     Buzz: Interesting ramps for its time. Cool ball launch sound. 2 different bonuses
that can be had.

 

Minuses:

     Rudy: Nothing wrong with this game. A pioneer in it's era.

     8Ball: Play one with weak flippers and you will rarely make it through
the Corkscrew or the top hole of the Cycle Jump.

     Drac: Right flipper gets weak after only a few minutes of gameplay on many
examples making it impossible to hit the left spiral to collect EBs and
Specials, as well as to get the playfield multiplier.

     Buzz: Million shot more a matter of luck than skill. Game is kinda easy with endless
rapeable eb's & specials.

 

Game: Congo   

Designer: Dr. Flash (in the pan)

MFG: Wallyiams

AKA: Dongo

 

Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass  6  6  6 8  6.5
Art-Playfield/Cabinet  7  7  7  8  7.5
Sound  5  7  9 9  7.25
Rules  4  7.5  6  7  6.25
Playfield Design  5  7.5  8 9  7.5
Replayability/Longevity  5  7  7 8  6.75
Total Score          7

Pluses:

     Rudy: nice tight right ramp shot

     8Ball: Interesting PF layout with a lot of fun shots

     Drac: Sound is really cool, I love the high-pitched talking monkey excerpt
from the movie because it is so unbelievably quirky. Also the skill shot
round where you try and hit the center stand-up on the left side via a
plunger shot is a lot of fun and very high-scoring -- a game where the
plunger is a factor is always refreshing.

     Buzz: Love that volcano shot

Minuses:

     Rudy: flippers stay up momentarily after trapping due to poor new
flipper mech design.  Auto-fire mode scoring unbalanced

     8Ball: Mystery saucer can become a "Misery" saucer when it kicks the
ball SDTM. Both saucers can be tough to get the ball to stick (ala IJ).
I had better luck using right flipper for both saucers.
Shoot "Travi Com" targets to end game quicker! No way to kill Amy.

     Drac: Repetitious rule set with the jackpot values going back to starting
value after a certain number of crystals instead of just going higher and
higher or staying the same on ensuing multiballs.

Aside: Speaking of monkey-themed pins, John Shields is reputedly in early
stage development of a Mighty Joe Young pin. Also he actually did the monkey
talk on Congo for the talking female monkey.

     Buzz: "Amy bad monkey. Amy go work for SEGA. Amy better than any Sega employee."

Game: Corvette 

Designer: George Gomez

MFG: Bore-vette

 

Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass  7  9  6.5  6  7.25
Art-Playfield/Cabinet  7  9  7  6  7.25
Sound  6  8  7  5  6.5
Rules  6  8  7  7  7.25
Playfield Design  6.5  7.5  8  6  7.25
Replayability/Longevity  6  8  8  7  7.25
Total Score           7

Pluses:

     Rudy: Fairly solid game

     8Ball: Brutally fast PF with good flow

     Drac: good first effort from George Gomez w/ fast exciting multiball and
> nice combo shot made by hitting ball through the engine and then the upper
> ramp shot using the upper-left flipper. Challenging center scoop shot
> which can be hit with either lower flipper as well as smooth right ramp
> shot.

     Buzz: Ho-hum game. Nothing to see here

Minuses:

     Rudy: : nothing is glaringly bad IMHO, but no Oohs and Aahs either.

     8Ball: Kick-back re-lite target poorly positioned, often sends the ball
directly to the left drain lane. Combo's can be exploited to extreme
point values.

     Drac: Engine ramp often has obstruction on many examples which makes it
> difficult or impossible to hit a combo resulting in ball just falling into
> the saucer and then being kicked out to upper-left flipper as opposed to
> being fed by going all the way through engine. A shot to relight kickback
> often results in the ball going down the left outlane and using up the
> kickback that was just lit. Also many examples had sticky-flipper
> syndrome.

     Buzz: Ho-hum game. Nothing to see here

 

Pinballreviews.com: Mini Review


Gottlieb Countdown

by Drac

Backglass:10
Playfield Art:9.7
Sound:7
Playfield:8.5
Rules:8.7
Longevity:10

Total: 9/10
Difficulty Factor:2
/3

Pluses:Very nice-looking game featuring Gordon Morison artwork. A
drop-target lover's paradise, this game never really got quite the attention
it deserved as it was somewhat overshadowed by very popular Gottlieb
drop-target titles like 2001 and El Dorado. But this game has as much to
offer as the more popular titles due to rapid game play, a much deeper rule
set than these older drop-target games, and of course, tons of drop targets.
What's especially addictive is the need to get the targets down in a
specific order, as we'll see in more detail in the strategy section.

Minuses:Carry-through tilt. You have a good chance of getting two balls
tilted for the price of one here as the game will not infrequently tilt your
next ball in play (leaving it marooned in the plunger lane) after the
current ball is tilted.

Strategy:Rapid combination shots on this game are incredible fun (and
necessary for big points) -- rather than shooting either set of upper
drop-target banks directly from the lower flippers, which can lead to rocket
drains, shoot either (or both) of the middle drop-targets in a lower bank,
and the ball will travel to the opposite  upper flipper for a nice
combination shot into either upper drop-target bank, or the top saucer if
"collect bonus" is lit (this lights when the bonus reaches 20,000 points).
Once any two of the drop-target 4-banks are cleared, the extra ball light
will be lit on the top-left rollover which feeds the upper left flipper --
there is no direct shot for this EB, but once again a combination shot comes
to the rescue as the player can shoot the 2nd to lowest blue drop-target on
the lower right 4-bank (or rubber if the target is down already) using the
lower left flipper, and the ball will often travel from the rebound over the
upper left-flipper (which could be flipped for a target or saucer shot if
the EB rollover wasn't lit) and up the rollover lane for an EB ! A similar
strategy applies to the Special rollover on the upper right side above the
right upper flipper (the 2nd to lowest red target is shot from the lower
right flipper). Drop-target order is very important for multipliers. The
4-banks must be cleared in the following order:
1) Green 1st  for 2x
2) Yellow 2nd for 3x
3) Red 3rd for 4x
4) Blue 4th for 5x

For example, if you cleared all 4-banks but the green 4-bank, your bonus
multiplier would be 0x !
Another strategy key is that once a 4-bank is cleared, it will reset and
each target in the bank will be worth 5000 points (as indicated by the
correspondingly colored insert in front the 4-bank in question). At that
point you can just keep hammering on that bank if it is a lower 4-bank or go
for ricochets to the upper banks if these have been cleared. If just one
upper drop-target is required to clear a bank, for example one green target
remains, then a direct shot rather than a ricochet shot can be attempted
even though it is more risky than a combination shot. Backhand shots to the
upper drop-targets are somewhat less risky than direct shots, but still not
as safe as simply shooting a lower-bank directly (or even backhanding a
lower bank if the goal is to clear a lower bank).

 

Game: Creature from the Black Lagoon

Designer: Dr. Flash

MFG: Williams

 

 
Reviewer: Rudy   8Ball   Drac   Buzz   Total  
Art-Backglass  11  9.5  7  9  9
Art-Playfield/Cabinet  10  9.5  9  10  9.5
Sound  9.5  10  9  10  9.5
Rules  9.5  8.5  9.5  9  9
Playfield Design  8  8.5  9  8.5  8.5
Replayability/Longevity  9.5  8.5  9.5  9  9
Total Score          9.14

Pluses:

     Rudy: Great backglass with great lighting.  Straight forward game which
requires good execution when trying for 4X jackpots to build high scores.

     8Ball: Awesome light show, great art, sounds & dot-mation, *very*
challenging PF. One of the longest ramps in pinball on the way to the
whirlpool. Big rewards for well placed shots with up to 4X multiplied
JP and super JP's. 3D hologram is way cool.

     Drac: Wide gap in middle and vicious outlanes make this game very
challenging. Very entertaining sound bites and dots resulting in many
humorous modes.

     Buzz: MOVE YOUR CAR!!! An instant classic mode and quote. Tough jackpots.

Minuses:

     Rudy: outlanes are notorious and extra space between the flippers can
make this a frustrating game, but it keeps you coming back for more

     8Ball: Mega-drain(TM) outlanes and mega-wide between flipper gap can
make for a clinic on "insult your skill level" 

     Drac: Creature Hologram surface of playfield can become indented creating
interesting ball English near the flippers. C-R-E-A-T-U-R-E playfield
multiplier cup doesn't work too well on many examples shorting the player of
spins for muliplier letters.

     Buzz: Some shots to close to the flippers. A recently cleaned whirlpool ramp renders it almost useless